Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.5B
 This topic has been pinned, so it's probably important
Unusual Burb 🐦  [developer] 1 Nov, 2017 @ 4:42am
Bug Reports
This discussion focuses on pointing out issues that are found in the mod. Both minor and major, anything that causes issues or is out of place should have an entry here and they will be noted and hopefully fixed in the next update.

Our Discord also has a bug reports section, if you are already a part of it.

Thank you!
Last edited by Unusual Burb 🐦; 6 Jul, 2019 @ 6:35am
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Showing 1-15 of 92 comments
ColonelBurton 4 Nov, 2017 @ 10:33am 
Repair station for soviets doesnt seem to work :(
Unusual Burb 🐦  [developer] 4 Nov, 2017 @ 11:49am 
@Echo

Thank you for pointing that out. I have noticed that most repair stations for nearly all the factions aren't working at the moment. I will have a look at them asap. Sorry for the inconvenience the bug may have caused!

11/5/2017 EDIT: Issue has been addressed. Repair Stations for all factions are now fixed, plus, as an added bonus, they can now repair certain friendly structures as well if nearby, even the repair stations themselves!
Last edited by Unusual Burb 🐦; 5 Nov, 2017 @ 9:09am
ColonelBurton 6 Nov, 2017 @ 4:44am 
Thank you so much!!!!
Unusual Burb 🐦  [developer] 6 Nov, 2017 @ 10:00am 
No problem! Apologies for the issue ^^
Chris 26 Nov, 2017 @ 1:43pm 
"kleiner Baumeister" Vehical has two upgrades that canot be unlockt because of missing weapon slots. I presume they are leftovers from the pionier squads abilitys?
Unusual Burb 🐦  [developer] 26 Nov, 2017 @ 7:46pm 
@Chris
Ah, yes. They are. Apologies for that, they have already been removed in the current update that we are working on that is soon to be released.
Sergeant_Braken 8 Aug, 2018 @ 7:05pm 
The up-armored military trucks for the US Heavy Ordnance Specialization are bugged. You can't give them an upgraded weapon, as both options are greyed out and say "Requires: No other upgrades".

Oh, and for the Chemischpioneer squads, adding the suit upgrade, support package, and either of the weapon upgrades locks out the option to use the Toxic Barrel Trap ability, due to not having enough ability buttons. Maybe have the frangible smoke grenades replace the model 24 smoke grenades once the Reinforced NBC Suit upgrade is applied?
Last edited by Sergeant_Braken; 8 Aug, 2018 @ 7:11pm
Unusual Burb 🐦  [developer] 8 Aug, 2018 @ 10:55pm 
@Seargent_Braken

I was aware of the first one, and am in the works of completely re-doing the up-armored trucks (along with the british trench heavy assault squad).

I wasn't aware of that issue with the Chemischpioneer though, so thank you for bringing that up! I'll make sure that it'll be addressed to in the next upcoming update.

Thanks again, and sorry for any of the inconveniences these may have caused!
Kel'Thuzad 15 Aug, 2018 @ 6:18pm 
Volksgrenadiers (the un-upgraded version) have no grenade ability; the one they do have, incendiary grenades, requires a 'sws supply halftrack' which cannot be obtained; lacking a grenade makes them vulnerable in the early game.

Some players are complaining about munitions-reinforcement costs for infantry. One-time prices for infantry squads are fine, but reinforcement costs should not require munitions; it becomes too easy to drain opponents munitions supplies like one would via manpower through regular combat, and munitions-heavy specializations are incentivized not to used munitions-costing infantry, or play very defensively in situations they should not.

Several basic units are missing things like sprint abilities that should have them, like aforementioned volksgrenadiers (I think), or abilities to liven up units [these could be basic]

Idea: For balance reasons, give some units available to every faction chem-war gas resistance, for instance, Wunderkampfers, Tier 3 mutated Zombies, Heavy Rangers, Raid units. Resistance could be only partially effective, merely decreasing the damage recieved from the gas rather than fully negating it.

Soviet infantry feel less effective across the board compared to other factions. Slight buffs to health and accuracy may be called for, especially for Guards and Shock units. Consider implementing a competent T2 basic rifle infantry {Steliki perhaps} that can stand up to other factiosn regular infantry, or include an upgrade that replaces conscripts with these troops. Consider making Penal Troops the poor-quality T1 soviet infantry, and have conscripts take their spot as a T2 assault/general purpose unit.

Soviet economic buffs are perhaps a little too high, especially for ROTP. Consider slightly nerfing these in exchange for more effective individual infantry squads. This would also help with lag problems.

Hello, firstly, thanks for such a great mod! And secondly, I noticed that the USMC flamethrower tant (The M4A2 "Ronson" Flamethrower Tank I belive it's called) does not have an effect for the fire being shot from the main gun, The turret points in the dirrection, and flame appears on the ground, but no stream is visible from the cannon. This obviously isn't a very big deal, although it's a minor bug which I wanted to bring to you attention.

Thanks again for the great mod!
Unusual Burb 🐦  [developer] 16 Sep, 2018 @ 2:24am 
@Senpai

Thanks! Glad you really enjoy the mod!
That is unfortunetly out of my control for now. The sherman cannon model doesn't support a flamethrower animation, unlike what other vanilla flamethrower tanks have. I am clueless on how to modify the animation file to support a flamethrower animation, so until someone helps me or I figure it out myself, that tank and the TT-70 will have issues with no flames spewing out of their cannons.

My sincere apologies, but thanks for the report!
PopOccult Lives!! 16 Sep, 2018 @ 5:11pm 
Hey I really dig this mod but I can't seem to access the new content for the Brits or the US, maybe Im just being a goof and forgetting to do something but Im totally at a loss.
Unusual Burb 🐦  [developer] 16 Sep, 2018 @ 5:40pm 
@NYGO, LORD OF DOOM

Can't access? You mean you don't see the new specializations and content for the Brits and US?
If so, you might have an old version of the mod that isn't updating. Try to unsubscribe and resubscribe. if that doesn't work, you might have to find the workshop file manually in your PC, somewhere around: Documents>my games>company of heroes 2>mods>tuning>subscriptions, then move the file elsewhere to see if that will make Workshop redownload it for you.
Dark_Oblivion 15 Oct, 2018 @ 4:23pm 
game crashes everytime the necromancer for okw gets stunned, like 100% of the time. I do have him running around in a big group so dont know if that affects it or not.
Unusual Burb 🐦  [developer] 15 Oct, 2018 @ 4:42pm 
@Dark_Oblivion
I'll look in to that when I could. Thanks for bringing it up and sorry for the inconveniences that has caused for you.
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