Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.5B
Unusual Burb 🐦  [developer] 7 Apr, 2018 @ 1:53pm
Update 2.5 Release
Posting here because its too big to fit in the change notes. lol
Update 2.5
The United States had began to think twice on their botched attempts in salvaging german tech. Instead, funds and efforts have been redirected in to aiding research and developement of their own advanced weapons and vehicles, eventually succeeding and pumping out new and advanced american troops that are now up to par with their german counterparts. in other news, with the Imperial Japanese Army under total German-control, the United States Marine Corps have continued to receive funding and manpower, allowing expansions out farther than the Pacific and in to the dry lands of Europe, aiding fellow Allied Forces with their fierce spirit de-corps and arsanel of support vehicles, aircraft and naval ships.

Allied Forces
Heavy Ordnance Specialization
  • New Unit: Combat Vehicle Crew
  • New Unit: Dragon's Breath Shotgun Team
  • New Unit: Heavy Rangers
  • New Unit: Super Bazooka Team
  • New Unit: Vulcan Minigun Team
  • New Unit: Heavy Sniper Team
  • New Unit: M2 60mm Burst-Mortar Team
  • New Unit: Exosuit Specialists
  • New Unit: Armored Jeep
  • New Unit: Up-Armored Half-Track "Avenger"
  • New Unit: M3 Repair Half-Track
  • New Unit: M20 Medical Utility Vehicle
  • New Unit: M5A1 Stuart-V
  • New Unit: M4A3E2 "Sherman Jumbo"
  • New Unit: T26E4 “Super Pershing”
  • New Unit: T28 Super Heavy Tank
  • New Ability: Heavy Button Vehicle
  • New Ability: Exosuit Sprint
  • New Ability: Wind it up!
  • New Ability: Combat Overdrive
  • New Ability: Advanced Repair
  • New Ability: Setup!
  • New Upgrade/Weapon: Vulcan Minigun
  • New Upgrade/Weapon: Super Bazooka
  • New Upgrade/Weapon: Anti-Material Sniper Rifle
  • New Upgrade/Weapon: 'Avenger' Weapon System
  • New Upgrade/Weapon: Shoulder-Mounted Burst-Mortar
  • New Upgrade/Weapon: Shoulder-Mounted Multiple Launch Rocket System
  • New Upgrade/Weapon: Dragon's Breath Shotgun
  • New Upgrade/Weapon: AR-15 Rifles
  • New Upgrade/Weapon: M14 Rifles
United States Marine Corps
  • New Unit: USMC Assault Engineers
  • New Unit: Marine Riflemen
  • New Unit: Marine Assault Squad
  • New Unit: Marine Raider Squad
  • New Unit: Forward Air Control Team
  • New Unit: Recoiless Rifles Team
  • New Unit: 1st Division Veteran Marine Squad
  • New Units: USMC-Variants of Team Weapons
  • New Unit: USMC Lieutenant
  • New Unit: USMC Captain
  • New Unit: USMC Major
  • New Unit: USMC Vehicle Crew
  • New Unit: USMC Medics
  • New Unit: USMC Ambulance
  • New Unit: LVT-S
  • New Unit: M4A2 Sherman
  • New Unit: USMC M4A3E8 Sherman 'Easy Eight'
  • New Unit: USMC M26 Pershing
  • New Unit: USMC 105mm Sherman Bulldozer
  • New Unit: M4A3R3 Ronson Flamethrower Tank (Sherman Crocodile)
  • New Entity: Marine Marksman
  • New Entity: Marine Radioman
  • New Upgrade: Flamethrower Designation
  • New Upgrade: Grenadier Designation
  • New Upgrade: Marksman Designation
  • New Upgrade: Evasive Movements Training
  • New Upgrade: Tactical Movements Training
  • New Upgrade: M2 Body Armor
  • New Weapon: Springfield Sniper Rifle
  • New Weapon/Upgrade: HEAT-loaded Recoiless Rifle
  • New Ability: Naval Guns Artillery Barrage
  • New Ability: Naval Gun Artillery Strike
  • New Ability: P-47 Rocket Strafe (All Units)
  • New Ability: Evasive Sprint
  • New Ability: Tactical Movement
  • New Ability: MK2 Frag Grenade Assault
  • New Ability: Dig in!
  • New Ability: Assault Volley Fire!
  • New Ability: Take Aim!
  • New Ability: "We're All Gonna Die!"
  • New Ability: "Broken Arrow!"
  • New Structure: Buildable MG Emplacement
Axis Powers
    Heavy Infantry Specialization: REVAMPED
  • New Unit: Sturmgrenadiers
  • New Unit: Combat Pioneers
  • New Unit: MG-Armed 250 Halftrack
  • New Ability: Adrenaline Shot
  • New Ability: Wunder-Kämpfers Orbital Deployment
  • New Ability: Obsolete Weapons Paradrop
  • New Weapon/Upgrade: 'Klarer-Himmel' Anti-Air Rocket Launchers
  • New Structure: Dragon's Teeth (Small)
  • New Structure: Dragon's Teeth (Large)
  • - Heavy German Infantry sprint cost removed
  • - Heavy Panzergrenadier munition cost reduced
  • - Heavy Panzergrenadiers can now be upgraded with both Panzerschrecks and G43 Rifles.
  • - New Spawn Icons for Heavy Inf. Specialization units.
  • - Heavy Inf. Specialization Grenadiers, Mortar Team and PanzerGrens now have surpression resistance
  • - Heavy Inf. Specialization Heavy MG Team now have bigger surpression resistance and longer weapon bursts.
  • - Heavy Inf. MG Team now have 4 MG42s, doubling overall combat efficiency.
  • - Combat Mobility Mortar Teams increased rocket scatter.
  • - Super Panzerschrecks now have a chance to inflict random criticals upon penetration.
  • - Super Panzerschrecks can now temporarily stun a tank upon a direct hit.
  • - Super Panzerschreck explosion changed.
  • - Players can now field up to 4 Combat Mobility Mortar Teams instead of 3
  • - Heavy Grenadier Handheld dropped GMG name fixed.
  • - Picking up a dropped GMG now gives the actual GMG itself.
  • - Dropping a Handheld GMG now allows the Grenadiers to be reupgraded with a new GMG
  • - Heavy Sniper now takes more experience to veterancy up.

Misc/Other Changes
Allied Forces
    Soviets
  • New Unit: IS-4 Heavy Tank (Armored Rush Tactics)
  • New Unit: Teletank-70m (Armored Rush Tactics)
  • New Unit: Mechanized Streliki (Armored Rush Tactics)
  • New Ability: Call-in Mechanized Reinforcements (Armored Rush Tactics)
  • - T-34-76 can now hold infantry on it's back
  • - Tank Guards description edited
  • - Tank Guards health increased
  • - Tank Guards overall accuracy increased
  • - Tank Guards Bazooka upgrade price reduced
  • - Tank Guards manpower cost reduced.
  • - Armored Engineers veterancy descriptions updated
  • - Armored Engineers repair rate increased
  • - Armored Engineers health increased
  • - Armored Engineers population reduced
  • - Mob Weapon Upgrades cost reduced
  • - Civillian Mobs now come with 5 Mosin Nagants, allowing them to be upgraded with the remaining two standard weapon packages and one advance weapon package.
  • - Civillian Mob Explosives Package now requires veterancy 1
  • - Conscript Squad can now carry up to 7 slot items
  • - IS-2 Commander Dispatch ability now works alongside Armored Rush Tactics
  • - Conscripts and Combat Engineers now spawn from map entry points.
  • - Combat Engineer Call-In is no longer affected by Specialization Restrictions.
  • - KV-2 Call-In ability now requires only 12 pop instead of 19
  • - Adjusted Prices of Soviet Specializations
  • - M-42 45mm AT Guns now insta-kill infantry upon direct hits
  • - Updated Soviet Medic portraits
  • - Possibly fixed Allied Strategic Bombing being cancelled when using another ability
  • - Reduced price of buildable repair stations
  • - Fixed Tanktraps disappearing for some reason.

    USA
  • - Shotgunner Team cost reduced
  • - WC51 .50 Cal production time decreased
  • - WC51 .50 Cal can now hold 8-man squads
  • - .50Cal Teams now spawn from map entry points
  • - Sherman Calliope can now only be acquired via a commander or HO-Specialization
  • - Major retreat point cooldown reduced from 120 to 30 seconds
  • - Riflemen Squad can now carry up to 6 slot items
  • - Standard US M5-Halftrack can now have its crew disembark
  • - Buildable Rangers can now carry up to 3 slot items
  • - Fighting Position MG Upgrade price reduced from 60 to 45
  • - Weapon Racks and Grenades are now automatically upgraded
  • - Reduced munition costs for Assault Engineer and Riflemen flamethrowers.
  • - Changed build hotkey of HMG team from H to F (to avoid confliction with Halftrack)
  • - Bazookas no longer prevent soldiers from proning.
  • - Possibly fixed Allied Strategic Bombing being cancelled when using another ability
  • - Reduced price of buildable repair stations

    British
  • - Trench Infantry Sections names will now change depending on selected class upgrade.
  • - Trench Marksman Sections chance to insta-kill infantry reduced.
  • - British Heavy Assault Infantry veterancy bonuses reduced.
  • - British Heavy Assault Infantry cover bonuses reduced.
  • - Black Prince now takes more to gain veterancy.
  • - Possibly fixed Allied Strategic Bombing being cancelled when using another ability
  • - Reduced price of buildable repair stations

    Axis Forces
  • - New Ability: Summon Ball (Shamblers) [OKW/Phonix-Projekt]
  • - New Ability: Summon Ball (Gen.1 Soldaten) [OKW/Phonix-Projekt]
  • - New Ability: Summon Ball (Gen.2 Obersoldaten) [OKW/Phonix-Projekt]
  • - New Weapon: Fireball (Gen.1 Flammende Soldaten) [OKW/Phonix-Projekt]
  • - Updated Summon abilities for Necromancer. No longer insta-spawns zeds, instead, tosses a summon-ball that spawns the zeds, giving enemy troops time to react.
  • - Updated Gen.1 Flammende Soldaten's description and text to support new fireball weapon.
  • - Chemischgrenadiers munition cost reduced
  • - Chemischer Scharfschütze smoke discharge upgrade cost reduced
  • - Festungspioniere Squads can now build basic defensive structures and Dragon's Teeth.
  • - StuG III E. dispatch is now cheaper.
  • - Jaeger Light Infantry Squad weapons updated.
  • - Grenadiers description fixed and edited.
  • - Wunder-Kämpfers health increased.
  • - Wunder-Kämpfers help text modified. Added "Sniper resistant."
  • - Wunder-Kämpfers can now resist insta-kill sniper rounds. Instead, there is a random chance whether they will be instantly killed by the shot, or the shot will just deal a large damage (with at-rifle snipers dealing most damage) but no insta-kill. (with the latter having a higher chance)
  • - Wunder-Kämpfers are now cheaper to reinforce.
  • - Pioneers and Sturmpioneers can now build standard Dragon's Teeth tank traps.
  • - Increased penetration values for upgraded MP40s
  • - Bundled Super-Charged Grenades' damage, AoE and range reduced.
  • - German Rocket Mortar AoE-Damage reduced
  • - 250 Halftracks increased armor and health values.
  • - 251 Halftrack Incendiary Autocannons no longer deal large instant damage to infantry.
  • -Japanese Infantry now have varied bonus surpression resistance, with the SNLF having the most.
  • - O-I Super Heavy Tank Health and Armor values reduced.
  • - O-I Super Heavy Tank max ,and rotation rate and weapon rotation rate slightly reduced.
  • - O-I Super Heavy Tank decreased reload speed.
  • - Mechanized Assault Group Dispatch fuel cost reduced
  • - Mechanized Assault Group Dispatch Panzer Grenadiers fixed to be updated variants.
  • - Updated Panzer IV I.K.V. name when abandoned.
  • - Pantherturm description edited.
  • - Pantherturm weapon range, accuracy and reload speed increased.
  • - Ballistic Missile Bunker description edited.
  • - Reduced price of buildable repair stations
  • - Combat Medics now have passive healing around them when not in combat.
  • - Increased Fuel and Munition costs for IJA specialization

Message from the Devs
With the release of Update 2.5, which marks the completion of the first part to the "Specializations Update Series", We would like to thank you guys for your positive support and comments for all these months! At first this mod started out as something stupid for me to explore a little more on the modding tools, despite the limitations on not being able to implement custom sounds and models, last thing we expected is this mod to receive quite the amount of attention (even if it may not be that much!). To positive feedback, helpful hands, videos-covered and even people willing to donate (We will be releasing donation links soon, for those who are feeling really generous!), the Devs and contributors to TAP thanks you all! We hope you continue enjoying this modpack, and we will do our best to continue improving and developing the experience!
Last edited by Unusual Burb 🐦; 7 Apr, 2018 @ 1:57pm
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Showing 1-2 of 2 comments
Kel'Thuzad 9 Apr, 2018 @ 2:30am 
Huzzah! Cheers to Phylla!
EmotionallyBroken 30 Jul, 2020 @ 5:20am 
Swweeetness
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