Space Engineers

Space Engineers

Whip's Speed Matcher Script
 This topic has been pinned, so it's probably important
Whiplash141  [developer] 13 Aug, 2017 @ 2:43am
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Last edited by Whiplash141; 14 Aug, 2017 @ 1:19pm
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Showing 1-6 of 6 comments
Rhea.licious 14 Aug, 2017 @ 7:23pm 
A bug that I found is that having this script on your ship doesn't allow Whip's missile script to function properly. I am using the latest versions of the script as of the 14th of August.
Whiplash141  [developer] 14 Aug, 2017 @ 8:50pm 
Originally posted by Lt.Starbound:
A bug that I found is that having this script on your ship doesn't allow Whip's missile script to function properly. I am using the latest versions of the script as of the 14th of August.
Yep. I just added a thrusterIgnoreNameTag for ya :)
Fox 11 Jan, 2018 @ 7:04am 
v18

"off", "clear" noir "toggle" will not allow me to use thruster override. The only way to do it is to power the programmable block down and if you do that you dont get the benefit of the LCD screen updating. Im not interested to ignore thrusters as i want to use the full thruster force
B1487E 25 Dec, 2019 @ 7:12pm 
I was doing an escort contract just now and my weapons did not engage the SPRT Drones that attacked the cargo ship. The weapons themselves were working just fine and were in range of the drones, but they did not target them at all while i was using this script to match the cargo ship's speed.
Whiplash141  [developer] 26 Dec, 2019 @ 1:14am 
Originally posted by VapeGuy93:
I was doing an escort contract just now and my weapons did not engage the SPRT Drones that attacked the cargo ship. The weapons themselves were working just fine and were in range of the drones, but they did not target them at all while i was using this script to match the cargo ship's speed.
This script does absolutely nothing to turrets or weapon systems. Not sure what the issue was there.
B1487E 28 Dec, 2019 @ 12:02am 
It seems to have resolved itself. I guess it was a fluke.
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