Garry's Mod

Garry's Mod

rp_c24_v1
Add AI nodes for SNPC Battles?
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Zobrazeno 115 z 36 komentářů
Agreed
I've said this on another map by Atle: this is a roleplay map designed for players on servers running a Clockwork schema, in no way does this map require a navmesh to do that job. Taking the time to make a detailed and functional navmesh for a map this size even automatically will take a lot of time and is completely unnecessary.
He's worked on this for 9 months for a roleplay server.
He really doesn't need to add nodes.
I don't care. I want to mess around in it. Clockwork is one of the most boring gamemodes i've ever played anyway. It's not even roleplay. (You can't counter-argue this because i could easily back up my statement.)
Naposledy upravil ♬♫~Joe Blaze~♫♬; 20. srp. 2017 v 1.10
♫Joe (USA)♫ původně napsal:
I don't care. I want to mess around in it. Clockwork is one of the most boring gamemodes i've ever played anyway. It's not even roleplay. (You can't counter-argue this because i could easily back up my statement.)
You do understand this was LITERALLY made for Clockwork, right?
♫Joe (USA)♫ původně napsal:
I don't care. I want to mess around in it. Clockwork is one of the most boring gamemodes i've ever played anyway. It's not even roleplay. (You can't counter-argue this because i could easily back up my statement.)
Well sorry but this wasn't made with messing around in mind lmao

Do it yourself if you're that bothered
x1 nebulous
There are some addons that allow you to create nodegraph / navmesh files for compiled maps. Go ahead. Make it yourself.
Naposledy upravil AmBush; 20. srp. 2017 v 2.43
I was about to say. Don't give me that "Make it yourself" crap. I don't even know how to do that. And that's not really my kind of thing either. That's like asking a guy who's been an isolated farmer all his life to go work for NASA. (Just an example.)
You can easily go into the console, type nav_generate and, provided you have a NASA spec computer, wait overnight and with luck when you wake up in the morning you'll have a brand new navmesh. Then type nav_save so you dont lose it and look like a moron in the process and you've now got a permanant saved .nav file for the map. Otherwise use nav_edit 1.

Hell if you wanted you could even just use this, it's not that difficult to use. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=527885257
homosexuality původně napsal:
You can easily go into the console, type nav_generate and, provided you have a NASA spec computer, wait overnight and with luck when you wake up in the morning you'll have a brand new navmesh. Then type nav_save so you dont lose it and look like a moron in the process and you've now got a permanant saved .nav file for the map. Otherwise use nav_edit 1.

Hell if you wanted you could even just use this, it's not that difficult to use. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=527885257

It's not just navmesh that i want to even edit. It's AI nodes. It's not nextbots i'm concerned about. It's SNPC's and NPC's. And again. Not very helpful.
Naposledy upravil ♬♫~Joe Blaze~♫♬; 20. srp. 2017 v 4.04
It has AI nodes.
Ronald původně napsal:
It has AI nodes.

Amazing then.
....But no navmesh. :P

And the nodegraph is mostly broken.

But again, who cares about navigation? Focus on the roleplay itself!
Naposledy upravil AmBush; 20. srp. 2017 v 12.18
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