Garry's Mod

Garry's Mod

rp_c24_v1
Add AI nodes for SNPC Battles?
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Viser 115 av 36 kommentarer
pancho villa 19. aug. 2017 kl. 23.28 
+1
Watermelon 19. aug. 2017 kl. 23.49 
Agreed
Halloween 1977 20. aug. 2017 kl. 0.09 
I've said this on another map by Atle: this is a roleplay map designed for players on servers running a Clockwork schema, in no way does this map require a navmesh to do that job. Taking the time to make a detailed and functional navmesh for a map this size even automatically will take a lot of time and is completely unnecessary.
trains 20. aug. 2017 kl. 0.47 
He's worked on this for 9 months for a roleplay server.
He really doesn't need to add nodes.
I don't care. I want to mess around in it. Clockwork is one of the most boring gamemodes i've ever played anyway. It's not even roleplay. (You can't counter-argue this because i could easily back up my statement.)
Sist redigert av ♬♫~Joe Blaze~♫♬; 20. aug. 2017 kl. 1.10
tapir 20. aug. 2017 kl. 1.54 
Opprinnelig skrevet av ♫Joe (USA)♫:
I don't care. I want to mess around in it. Clockwork is one of the most boring gamemodes i've ever played anyway. It's not even roleplay. (You can't counter-argue this because i could easily back up my statement.)
You do understand this was LITERALLY made for Clockwork, right?
trains 20. aug. 2017 kl. 2.17 
Opprinnelig skrevet av ♫Joe (USA)♫:
I don't care. I want to mess around in it. Clockwork is one of the most boring gamemodes i've ever played anyway. It's not even roleplay. (You can't counter-argue this because i could easily back up my statement.)
Well sorry but this wasn't made with messing around in mind lmao

Do it yourself if you're that bothered
Cookie! 20. aug. 2017 kl. 2.39 
x1 nebulous
AmBush 20. aug. 2017 kl. 2.41 
There are some addons that allow you to create nodegraph / navmesh files for compiled maps. Go ahead. Make it yourself.
Sist redigert av AmBush; 20. aug. 2017 kl. 2.43
I was about to say. Don't give me that "Make it yourself" crap. I don't even know how to do that. And that's not really my kind of thing either. That's like asking a guy who's been an isolated farmer all his life to go work for NASA. (Just an example.)
Halloween 1977 20. aug. 2017 kl. 3.50 
You can easily go into the console, type nav_generate and, provided you have a NASA spec computer, wait overnight and with luck when you wake up in the morning you'll have a brand new navmesh. Then type nav_save so you dont lose it and look like a moron in the process and you've now got a permanant saved .nav file for the map. Otherwise use nav_edit 1.

Hell if you wanted you could even just use this, it's not that difficult to use. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=527885257
Opprinnelig skrevet av homosexuality:
You can easily go into the console, type nav_generate and, provided you have a NASA spec computer, wait overnight and with luck when you wake up in the morning you'll have a brand new navmesh. Then type nav_save so you dont lose it and look like a moron in the process and you've now got a permanant saved .nav file for the map. Otherwise use nav_edit 1.

Hell if you wanted you could even just use this, it's not that difficult to use. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=527885257

It's not just navmesh that i want to even edit. It's AI nodes. It's not nextbots i'm concerned about. It's SNPC's and NPC's. And again. Not very helpful.
Sist redigert av ♬♫~Joe Blaze~♫♬; 20. aug. 2017 kl. 4.04
Ronald 20. aug. 2017 kl. 4.43 
It has AI nodes.
Opprinnelig skrevet av Ronald:
It has AI nodes.

Amazing then.
AmBush 20. aug. 2017 kl. 5.48 
....But no navmesh. :P

And the nodegraph is mostly broken.

But again, who cares about navigation? Focus on the roleplay itself!
Sist redigert av AmBush; 20. aug. 2017 kl. 12.18
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