Garry's Mod
rp_c24_v1
Add AI nodes for SNPC Battles?
...
< >
Mostrando 1-15 de 36 comentarios
pancho villa 19 AGO 2017 a las 23:28 
+1
Watermelon 19 AGO 2017 a las 23:49 
Agreed
Halloween 1977 20 AGO 2017 a las 0:09 
I've said this on another map by Atle: this is a roleplay map designed for players on servers running a Clockwork schema, in no way does this map require a navmesh to do that job. Taking the time to make a detailed and functional navmesh for a map this size even automatically will take a lot of time and is completely unnecessary.
trains 20 AGO 2017 a las 0:47 
He's worked on this for 9 months for a roleplay server.
He really doesn't need to add nodes.
I don't care. I want to mess around in it. Clockwork is one of the most boring gamemodes i've ever played anyway. It's not even roleplay. (You can't counter-argue this because i could easily back up my statement.)
Última edición por ♬♫~Joe Blaze~♫♬; 20 AGO 2017 a las 1:10
tapir 20 AGO 2017 a las 1:54 
Publicado originalmente por ♫Joe (USA)♫:
I don't care. I want to mess around in it. Clockwork is one of the most boring gamemodes i've ever played anyway. It's not even roleplay. (You can't counter-argue this because i could easily back up my statement.)
You do understand this was LITERALLY made for Clockwork, right?
trains 20 AGO 2017 a las 2:17 
Publicado originalmente por ♫Joe (USA)♫:
I don't care. I want to mess around in it. Clockwork is one of the most boring gamemodes i've ever played anyway. It's not even roleplay. (You can't counter-argue this because i could easily back up my statement.)
Well sorry but this wasn't made with messing around in mind lmao

Do it yourself if you're that bothered
Cookie! 20 AGO 2017 a las 2:39 
x1 nebulous
AmBush 20 AGO 2017 a las 2:41 
There are some addons that allow you to create nodegraph / navmesh files for compiled maps. Go ahead. Make it yourself.
Última edición por AmBush; 20 AGO 2017 a las 2:43
I was about to say. Don't give me that "Make it yourself" crap. I don't even know how to do that. And that's not really my kind of thing either. That's like asking a guy who's been an isolated farmer all his life to go work for NASA. (Just an example.)
Halloween 1977 20 AGO 2017 a las 3:50 
You can easily go into the console, type nav_generate and, provided you have a NASA spec computer, wait overnight and with luck when you wake up in the morning you'll have a brand new navmesh. Then type nav_save so you dont lose it and look like a moron in the process and you've now got a permanant saved .nav file for the map. Otherwise use nav_edit 1.

Hell if you wanted you could even just use this, it's not that difficult to use. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=527885257
Publicado originalmente por homosexuality:
You can easily go into the console, type nav_generate and, provided you have a NASA spec computer, wait overnight and with luck when you wake up in the morning you'll have a brand new navmesh. Then type nav_save so you dont lose it and look like a moron in the process and you've now got a permanant saved .nav file for the map. Otherwise use nav_edit 1.

Hell if you wanted you could even just use this, it's not that difficult to use. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=527885257

It's not just navmesh that i want to even edit. It's AI nodes. It's not nextbots i'm concerned about. It's SNPC's and NPC's. And again. Not very helpful.
Última edición por ♬♫~Joe Blaze~♫♬; 20 AGO 2017 a las 4:04
Ronald 20 AGO 2017 a las 4:43 
It has AI nodes.
Publicado originalmente por Ronald:
It has AI nodes.

Amazing then.
AmBush 20 AGO 2017 a las 5:48 
....But no navmesh. :P

And the nodegraph is mostly broken.

But again, who cares about navigation? Focus on the roleplay itself!
Última edición por AmBush; 20 AGO 2017 a las 12:18
< >
Mostrando 1-15 de 36 comentarios
Por página: 1530 50