RimWorld

RimWorld

Genetic Rim [DEPRECATED]
 This topic has been pinned, so it's probably important
Sarg Bjornson  [developer] 29 Apr, 2021 @ 11:22pm
Bug Reports
This is a centralized topic to report bugs, since the new topics created don't send you a notification.

If you want me to take a look at your error, I NEED you to submit error logs. It is crucial you provide me with Hugslib logs - I am not interested in comments ‘X doesn’t work because Y’, and I will not reply to those, even delete them if they hide proper bug reporting. Hugslib logs are what tells us, devs, what went wrong, and what mods you were using.

IF YOU DON'T POST A HUGSLIB LOG, YOUR REPORT WILL BE DELETED FROM NOW ON TO AVOID CLUTTER.

To get hugslib logs, make sure you have a Hugslib mod running, then press CTRL-F12 while in game and copy the link to us.

If Hugslib is not an option:

Note that you can find your logs at \steamapps\common\RimWorld\RimWorldWin64_Data\output_log.txt and you can share it with me by uploading it to https://pastebin.com
Last edited by Sarg Bjornson; 21 May, 2021 @ 1:57am
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Showing 1-15 of 19 comments
#6 8 Jun, 2021 @ 3:50am 
Just a heads up Sarg, the settings page for this mod needs a tweak. The first option, the slider, overlaps the second option to use legless graphics, which means when you click anywhere that would activate the legless graphics the slider instead moves. log ;p[gist.github.com]
Halley 24 Jun, 2021 @ 8:53pm 
The Human Implant: Hibernation Module doesn't function as an implant/chip, but as a brain replacement that is incompatible with (all?) other brain implants. It even removed Brain Damage(Major) from the pawn I tried to install it on.
Machandler318 25 Jun, 2021 @ 2:16pm 
Not a bug but a simple misjudgment. Neutromine from Spidersnakes is really underpowered, and yes, by design. Sadly, it is so painfully slow that it simply is not worth it. Maybe it is worth it, when pursuing certain playthroughs or farming a ridiculous number of spider snakes, but the value of snake skin will make it never worth it. Why? Because you can sell one shed skin for 7x the amount of a neutroamine, so you can buy roughly 4 neutroamine for the price of one shed skin which makes it completely worthless to have the feature at all. Would really like to see this fixed. imo it is the most balanced way to farm neutromine, but when you can get more neutromine from selling the skins than processing them, something is wrong.
Thanks
Dr. Quackers M.D. 16 Jul, 2021 @ 2:10pm 
XML error: <lifespanFraction>4</lifespanFraction> doesn't correspond to any field in type PlantProperties. Context: <plant><fertilityMin>0.5</fertilityMin><fertilitySensitivity>1.2</fertilitySensitivity><soundHarvesting>Harvest_Standard</soundHarvesting><soundHarvestFinish>Harvest_Standard_Finish</soundHarvestFinish><harvestWork>190</harvestWork><sowWork>260</sowWork><topWindExposure>0.2</topWindExposure><lifespanFraction>4</lifespanFraction><visualSizeRange>0.5~1.4</visualSizeRange><dieIfLeafless>true</dieIfLeafless><maxMeshCount>1</maxMeshCount><harvestTag>Standard</harvestTag><harvestedThingDef>ThornWeedNeedle</harvestedThingDef><harvestYield>1</harvestYield><sowTags><li>Ground</li><li>Hydroponic</li></sowTags><growDays>6</growDays></plant>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Dr. Quackers M.D. 16 Jul, 2021 @ 2:11pm 
XML error: <nutrition>0.20</nutrition> doesn't correspond to any field in type IngestibleProperties. Context: <ingestible><foodType>Tree</foodType><preferability>RawBad</preferability><nutrition>0.20</nutrition></ingestible>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()



What are these Boolean is in the log?
Sarg Bjornson  [developer] 16 Jul, 2021 @ 11:08pm 
No idea, that's not Genetic Rim
Wolfram Müller 22 Oct, 2021 @ 3:05pm 
I have been troubleshooting for around 5 hours now, but I can't get the draft UI to pop up when using this mod, it is not a compatibility issue because I had disabled every mod, then reloaded with harmony, and then with hugslib, then the re-texture pack. there are no error logs when using this mod as a standalone. it simply just deletes drafting altogether as well as its UI

Before deleting this or not reading it, there is no error log.
Last edited by Wolfram Müller; 22 Oct, 2021 @ 3:05pm
Sarg Bjornson  [developer] 22 Oct, 2021 @ 10:54pm 
Don't use 1.2 mods in 1.3
Wolfram Müller 23 Oct, 2021 @ 8:19pm 
I have other 1.2 mods that work fine though, this is the only one causing this issue. regardless I thank you for your continued support of this mod, I like it
Last edited by Wolfram Müller; 23 Oct, 2021 @ 8:22pm
Sarg Bjornson  [developer] 23 Oct, 2021 @ 11:09pm 
Sorry, answer still stands, don't use 1.2 mods in 1.3. You may think they work fine... until they brick your save 100 hours in, ruining all your progress.
The Papi 9 Nov, 2021 @ 6:06pm 
Yeah, i already discovery that this mod is causing a bug into my game. I use 1.3 version.
The UI Pawn Command do not appear!
Tested all my 200 mods and found out that this one is broken. Hope you guys updated it soon!

Originally posted by Sarg Bjornson:
Sorry, answer still stands, don't use 1.2 mods in 1.3. You may think they work fine... until they brick your save 100 hours in, ruining all your progress.
Sarg Bjornson  [developer] 9 Nov, 2021 @ 10:47pm 
The mod isn't broken, it works perfectly for 1.2
Wolfram Müller 13 Nov, 2021 @ 10:40pm 
Originally posted by Sarg Bjornson:
The mod isn't broken, it works perfectly for 1.2
I had stated the same thing in discussions beforehand, the UI Pawn Commands do not appear and I went through all of my mods, troubleshot everything, and concluded that this mod is the problem
Sarg Bjornson  [developer] 13 Nov, 2021 @ 11:15pm 
Yes, because it is a 1.2 mod and it isn't updated to 1.3. It works perfectly fine in 1.2, though
Wolfram Müller 14 Nov, 2021 @ 2:36pm 
Originally posted by Sarg Bjornson:
Yes, because it is a 1.2 mod and it isn't updated to 1.3. It works perfectly fine in 1.2, though
oh, sorry, thought you said 1.3
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