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EDIT: I was able to solve this by removing the Add India component of CKII+.
If I may mention something, then I noticed that sometimes your antivirus may notice some files as viruses by mistake. It happened to me with McAfee and Skyrim so the skyrim.exe kept on getting removed by McAfee. My current antivirus, AVG, while it may have been now less active in removing files that I trust, it still occasionally removes them. It could be that your antivirus somehow has seen a file in either of the mods as a virus and has removed it without you knowing it(McAfee removed Skyrim.exe without saying anything to me about it, so your antivirus could have done something similar.)
Also, Leoaleq. I haven't gotten into modding for CK2 yet because I lack few of the dlcs that it says I am required to play this mod. (I.E. Monks and Mystics and forward.) Sorry about my sudden silence after your message asking if I'd like to help you with modding.
Thank you for the offer. I believe it is essential to have all the DLC's before you start modding. You also need to spend countless hours, that you would spend in gaming instead. For this mod, El lobo also offered to expand the vampires, and we agreed that he can make another mod which will run on top of this one. You can do the same. I have a project that can be implemented independently from this mod, as stand-alone, and at the same time enrich the experience of this one. What I do not like in Mythos, is the magic system. It looks to me rather arbitrary. On the other hand, we have the societies, where you can use magic, and the levels of power look more formal. So what I would like to have is a magic users society, which is neither criminal, nor devil worshiping, but at the same time it is not like the hermetics. I am very keen to remove all the magic from Mythos, but I would like something which would replace it. For this project you will need the Monks & Mystics DLC, for sure. Are you available to contribute?
Also, in the dragonlaw description it explains that there are multiple succeession types. But gravelkind seems to be the only one available.
There is a flaw on the graphics, on this mod. Instead of showing the small padlock, it shows that big panel.
I investigated it further.
I didn't find anything in this mod that would indicate a bug. I finally found the source, which was Mythos. I tried the vanilla game with only Mythos on top, and the bug was there. I then tried the base game with CKII+ and this mod, and there was no bug. So possibly a recent update on the base game caused the bug, given that Mythos is not updating any more.
Solution: I will remove Mythos as a requirement, and I will copy all the relevant files From Mythos to this mod. It won't be long, till the new update will be published that will be bug-free.