Crusader Kings II

Crusader Kings II

Mythos for CKII+
229 Comments
leoaleq  [author] 22 Jan @ 9:23am 
I actually love CKIII. I would gladly give up this mod to anyone wants to maintain it.
OnO 6 Jan @ 6:10am 
CKIII is a bad game. This is unfortunate but thanks for the fun long ago.
leoaleq  [author] 31 Aug, 2023 @ 10:18pm 
Guys, I am sorry, I am not updating it any more. I have moved to play CKIII. I am thinking to remove it altogether.
ovnxize 12 Aug, 2023 @ 1:33pm 
crashes my game loading ck2+, don't think it works anymore :(
Elidurden123 24 Oct, 2022 @ 11:50am 
So yay or nay on this working with the current Ck2+? Anyone got any personal experience?
z91 12 May, 2020 @ 3:48am 
question about the "demons" traits. like azmodan, baal, belial, etc. does that come from this mod? in my opinion these traits are very nonsensical. as they are supposed to be demonic possessions but instead they are just insanely high bonuses given to aleatory characters . also, the god trait is given to too many characters.
Elidurden123 29 Mar, 2020 @ 7:02am 
This has not been updated yet. any plans for the future?
T.w² | Tallerbrute685 17 Mar, 2020 @ 11:00am 
I have both this and CkII plus installed and enabled, but this mod does not seem to be working. im not sure what would be causing this
leoaleq  [author] 18 Jan, 2020 @ 1:22am 
Yes, this mod already implements Satanism, and makes changes to religion icons. So if you add both, you will create conflicts.
I am glad you figured out regarding zombies :)
TJS184 18 Jan, 2020 @ 1:13am 
Thanks for the reply regarding religions I think it may be conflicting with satanism plus (as its the only mod I can think of that edits religion or more accurately adds one)

As for zombies yeah you right, figured that out not long after that using an invasion CB against zombies are useless because any landowners that have the zombie trait will re-join the zombie faction a day or two after becoming player vassals (hope this helps anyone else with the same problem)
leoaleq  [author] 18 Jan, 2020 @ 12:48am 
@TJS184 Maybe you have added some other mod that intersects with religion.
I think for the zombies, you need to conquer them, and make sure you have killed all zombie lords.
leoaleq  [author] 18 Jan, 2020 @ 12:45am 
@Pupert Werewolves are so tightly coupled withing this mod, as they used to be with the original Mythos mod. The only workaround I can think of, is to set that the werewolf trait and the pup trait are not spawning on the population, and that your current population has no member with the above mentioned traits.
leoaleq  [author] 18 Jan, 2020 @ 12:40am 
@Godking Alexander Just delete it then.
leoaleq  [author] 18 Jan, 2020 @ 12:38am 
Guys, sorry for being absent for so long... This was for two main reasons. First, the announcement of CK3, which has essentially stopped any development on Paradox side and the CKII+ side. We are now anticipating the new version of the game, and a new CKIII+team to be assembled. Second, I am working on my own game, and I dedicate all my free time to it. I believe soon I will make a release for this mod, depending on the status of CKII+, and that would be the final.
Elidurden123 12 Jan, 2020 @ 1:24am 
Sorry to mention this but with the CK2+ development sliding down to a snails pace then i am fairly certain this mod is dead until development continues.
TJS184 12 Jan, 2020 @ 12:53am 
I'm only gonna add one other thing i'm concerned about now and that's the zombies, how do I defeat them? I conquer their territory and then it gets given back to them by the game from under me?
TJS184 10 Jan, 2020 @ 5:37pm 
the only icon that appears to not have shifted position is for the Catholics but even then the orthodox symbol is half visible poking out the side of the government type icon.
TJS184 10 Jan, 2020 @ 5:34pm 
It appears I'm having the mixed up religion icons issue any idea what may be causing this? a conflict? incorrect install of the mod? etc.
CEO of Sex Pupert 31 Dec, 2019 @ 11:27pm 
can we just have an option to ban werewolves, they just end up switching lieges and taking over the world every time I play
Alexander 6 Dec, 2019 @ 4:16am 
This mod doesn't do anything wtf
leoaleq  [author] 17 Oct, 2019 @ 7:41am 
@Havlor It has the same concepts. See the description above.
Big Halvor 6 Oct, 2019 @ 9:57am 
does this have the same features as the old one?
leoaleq  [author] 5 Sep, 2019 @ 12:58pm 
@Balls of Steel Baby It might be possible. Let me see what I can do. See comment 3 on my reply to @SuperGamerK
Radanos 5 Sep, 2019 @ 12:24pm 
Is there any way to make wizards and everything magic related rarer?
leoaleq  [author] 31 Aug, 2019 @ 1:23pm 
Updated for CKII+ 4.8 BETA 6. Better decision making on Werewolf Challenge, which is now based on the personal combat skill difference, instead of the martial ability.
@Balls of Steel Baby Welcome :)
Radanos 24 Aug, 2019 @ 3:31am 
ok. thanks mate
leoaleq  [author] 23 Aug, 2019 @ 3:54pm 
I see... Thank you for that. After a quick check I can assure you that it is safe to play with the current version of the mod. The changes are very minor, that will probably go unnoticed. I will upload the update within the following days. Moreover, this mod does not overlap with the bug fixes.
Radanos 23 Aug, 2019 @ 3:25pm 
It's on the forum on ~14-15 page, but you would have to have following fixes as well
leoaleq  [author] 20 Aug, 2019 @ 2:21pm 
@Balls of Steel Baby Can you please send me the link to BETA 6?
Radanos 14 Aug, 2019 @ 7:48am 
Is the update for BETA 6 needed?
leoaleq  [author] 15 Jun, 2019 @ 9:43pm 
@SuperGamerK Right now this mod follows its own path, mainly fixing bugs and simplifying the concepts of original Mythos, such as religions and cultures. I had a look on Mythos II, and I saw that it has some good concepts such as a hunger mechanisms for Vampires. I intend to implement the following:
1. This hunger mechanism for Vampires. The current "conversion by letter" is really awful.
2. Duelling of Werewolves is besed on the martial ability. It should change to the personal combat ability.
3. The magic system in Mythos sucks. Either it will be removed, or it will change to a magic users society, which unlike the devil worshipers society, it will not be a criminal one.
SuperGamerK 14 Jun, 2019 @ 12:45pm 
Does this mod have any of the features from Mythos2?
leoaleq  [author] 29 May, 2019 @ 11:23am 
@Elidurden123 This issue has been resolved even from the very first release
Elidurden123 29 May, 2019 @ 9:42am 
The original mod has an issue in which the symbols for random religions and bon pagans are mixed up with the fantasy religions icon. Does this mod have this issue aswell?
leoaleq  [author] 28 May, 2019 @ 8:50pm 
Done! Version 1.05 is out, disentangled from the original Mythos as a requrement, and the bug that Seanpna reported being fixed. Hopefully there are no other bugs in this version, and CKII+ will be updated for the CKII 3.2 version, which has been recently out. So far I haven't noticed any incompatibility with CKII 3.2 and CKII+ 4.8 BETA 5.
leoaleq  [author] 28 May, 2019 @ 12:14pm 
Thanks to Seanpna who reported a bug , a new version will be published shortly, that will not require the original Mythos
leoaleq  [author] 27 May, 2019 @ 8:20pm 
Updated for CKII+ v4.08 BETA 5, with additional modernization changes.
Dr. Nornin 18 May, 2019 @ 7:44pm 
@Zimad01 Check the description, it says that you need the old Mythos.
Zimad01 18 May, 2019 @ 12:37am 
does this still require the old mythos or the new (mythos 2) mythos?
leoaleq  [author] 29 Apr, 2019 @ 8:55am 
Finally, updated for CKII+ v4.08 BETA4 ! ! !
Elidurden123 18 Apr, 2019 @ 7:03am 
Thanks
leoaleq  [author] 18 Apr, 2019 @ 6:41am 
@Elidurden123 Thank you! I just saw it. It is downloading now. I will do the update on this beta. It may take a while, due to the new icons on religions
Elidurden123 17 Apr, 2019 @ 6:58pm 
He is talking about the beta.
leoaleq  [author] 17 Apr, 2019 @ 11:17am 
@Zimad01 Are you sure? I just visited the forum and it is still on the version 4.07.8.
Zimad01 17 Apr, 2019 @ 10:05am 
ck2+ is updated
leoaleq  [author] 17 Mar, 2019 @ 7:09am 
@Elidurden123 Yes, and it seems the CKII+ update takes long.
Elidurden123 16 Mar, 2019 @ 10:54pm 
@leoaleq Will this be updated for CK2+ when it drops?
Kennywnorth 16 Sep, 2018 @ 3:18pm 
know where i can download the ck2+ mod i cant find it on steam