STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
dantheman 28 Apr, 2024 @ 2:49pm
Zsinj 3.4 continued because of no responce.
aggressor star destroyers have for their main gun (ion cannon and turbolazer) a stated range of 8.3 Km and the Validusia and i think the Empress both have 8.2 Km on their turbolazers but if you try to engage a Validusia or Empress the stations will out range you. The same problem exests for the super star destors too where ships with shorter range gun will out range you. Is there a fix to ether one of these bugs or is it intended or hard coded.
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dantheman 28 Apr, 2024 @ 2:50pm 
also with the AOE effects I do not see any real aoe effects from the turbolazer
dantheman 28 Apr, 2024 @ 2:50pm 
zsinj iron fist does not have continuese ship damage damage taking in tactical battles does not carry over i had him go to 50% health and next battle he came in at 100%
dantheman 28 Apr, 2024 @ 2:55pm 
era 2 Zsinj upgraded into iron fist
Originally posted by dantheman:
aggressor star destroyers have for their main gun (ion cannon and turbolazer) a stated range of 8.3 Km and the Validusia and i think the Empress both have 8.2 Km on their turbolazers but if you try to engage a Validusia or Empress the stations will out range you. The same problem exests for the super star destors too where ships with shorter range gun will out range you. Is there a fix to ether one of these bugs or is it intended or hard coded.
These are EAWisms as far as I'm aware. While possible to account for to a degree, the range ♥♥♥♥♥♥♥ simply isn't removable due to the number of factors that contribute to it.

Originally posted by dantheman:
also with the AOE effects I do not see any real aoe effects from the turbolazer
The Aggressor's Super Turbolaser has AOE but you might not notice it unless the ship has dense hardpoints. You can test it on something like the dreadnaught heavy carrier in instant action and see it work.

Originally posted by dantheman:
zsinj iron fist does not have continuese ship damage damage taking in tactical battles does not carry over i had him go to 50% health and next battle he came in at 100%
This is not something I've noticed personally and not something I've seen other people mention either. You should verify your mod files and make sure you aren't running any submods that might affect it. If it persists you should write a formal bug report on the discord or something.
dantheman 1 May, 2024 @ 3:28pm 
not running any sub mods the bug has persisted for the entire campaign from the upgrade.
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