STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
Harmonia 4 May, 2024 @ 9:06am
Empire Allegiance Deathstacks are infuriating
Anyone else having the Empire send spams of 600+ population deathstacks with like, seven allegiances, to invade worlds? Absolutely maddening. Is this intended, or is it an AI malfunction?
Last edited by Harmonia; 4 May, 2024 @ 9:07am
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Showing 1-9 of 9 comments
Harmonia 4 May, 2024 @ 9:11am 
Also, related to this topic, I feel like there should be some kind of debuff for going over 300 population with a fleet.

The logistics of supporting a fleet as massive as some of the fleets in the current game, running 600-800 population would be impossible. A planet cant support three dreadnoughts, a handful of battlecruisers and star destroyers and loads of picket ships. It just doesn't feel realistic.

Are there any plans for maybe a heavy debuff for deathstacking? Or maybe adding in something similar to the old system where food and materials were in, but instead have it be a "Carrying capacity" for each planet?
BigBacon 5 May, 2024 @ 12:15am 
If there was a debuff for deathstacking added it would only apply to the player, not the AI.
Harmonia 5 May, 2024 @ 9:11am 
Originally posted by BigBacon:
If there was a debuff for deathstacking added it would only apply to the player, not the AI.
That is a very frustrating limitation.
BigBacon 5 May, 2024 @ 10:41am 
Originally posted by Harmonia:
Originally posted by BigBacon:
If there was a debuff for deathstacking added it would only apply to the player, not the AI.
That is a very frustrating limitation.
There's only so much you can do with the AI for such an old game, unfortunately. Cripple it too much and it's basically useless.
Publicsoup 6 May, 2024 @ 1:35pm 
Same, I always get death staked by the empire with allegiances its infuriating. They realyy should find i way to do something about, maybe a build limit?
whiskyplz 6 May, 2024 @ 3:56pm 
Yea it sucks and if you turn on that carrier they spam that along with allegiances. No other faction ever attacks me it's always just Empire coz the Empire dominates the entire map, they just keep taking multiple planets at once even with me focusing them. They also always have interdictors now which makes fighting these stacks sooo annoying lol.

Personally I think it's a balance issue, buff the other factions start and change the AI to build more ISDs and less Allegiances and the empire won't be so OP. Back before the starting unit and hero SSD nerf (Zsinj quite often doesn't upgrade to SSD) the other factions stood a chance and every game the balance was different, now it's just me vs empire and their stacks of Allegiances every time while the other factions grovel with a few planets.
Harmonia 6 May, 2024 @ 9:00pm 
Originally posted by whiskyplz:
Yea it sucks and if you turn on that carrier they spam that along with allegiances. No other faction ever attacks me it's always just Empire coz the Empire dominates the entire map, they just keep taking multiple planets at once even with me focusing them. They also always have interdictors now which makes fighting these stacks sooo annoying lol.

Personally I think it's a balance issue, buff the other factions start and change the AI to build more ISDs and less Allegiances and the empire won't be so OP. Back before the starting unit and hero SSD nerf (Zsinj quite often doesn't upgrade to SSD) the other factions stood a chance and every game the balance was different, now it's just me vs empire and their stacks of Allegiances every time while the other factions grovel with a few planets.
Yeah, my current game I'm absolutely dominating the North of the galaxy as the Pentastar Alignment, but they had kept sending Allegiance deathstacks with like 7 ISDs, so eventually I just decided to face tank the fleet with one SSD fleet of my own, then another SSD fleet. I'd tank as much damage as I could risk while killing as much as I could with Sysco, retreat, then I would send in the Guardian to finish the job.

It worked decently well, but I'd be left with two damaged SSDs for several cycles.
Last edited by Harmonia; 6 May, 2024 @ 9:01pm
Lahgtah 7 May, 2024 @ 7:11pm 
AI sends more than what it needs to capture a world. Large fleet on defense=even larger fleet to invade. Best thing to do is keep a small fleet near the world, not on it, then send the small fleet when the world is under attack, basically baiting the AI into sending smaller attack fleets.

If you want to defend with what's over a world, best not to go above a 20 population fleet, and never use carriers on defense. The AI sends a bunch of corvettes nullifying any bombers.

Golan stations also suck really bad. Even after buffing their shields and tripling their shield recharge rate, they're still not very good since they can't focus-fire most of their guns on one target, oriented in a way where they're spreading out damage to multiple targets which is not ideal. Better to to use them to focus shields down, letting shipyard frigates/corvettes taking cover behind them hit individual hardpoints to "aoe" a ship quickly.

Originally posted by whiskyplz:
Back before the starting unit and hero SSD nerf (Zsinj quite often doesn't upgrade to SSD) the other factions stood a chance and every game the balance was different, now it's just me vs empire and their stacks of Allegiances every time while the other factions grovel with a few planets.

Yeah I can understand why PA no longer gets free SSD's, but Zsinj already sucks as-is with his only real appeal used to be in that he gets a free SSD to start.

Same goes for Eriadu and Delvardus in the Thalassa. Eriadu is actually really good, but has a very expensive playstyle that makes the early game rough. Both Eriadu and Zsinj always get wiped super quick. Empire never progresses past pestage either on its own.

There was really no reason to do these factions dirty like this. They got Schwabbed: "you vill use ze carrack, and you vill be happy"
ErolTheDestroyer 12 Dec, 2024 @ 7:50am 
The AI sends fleets they THINK will capture a world, but that doesn't mean they WILL. There's been times where I beat AI allegiance fleets with the reinforcements I get from a capital shipyard. Sometimes they will also retreat when the reinforcements come in.

Originally posted by Lahgtah:
AI sends more than what it needs to capture a world. Large fleet on defense=even larger fleet to invade. Best thing to do is keep a small fleet near the world, not on it, then send the small fleet when the world is under attack, basically baiting the AI into sending smaller attack fleets.
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