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Roster set
Appropriate shipyard
Affiliation
Edits to lua files usually won't work on existing saves, so it'll probably require starting a new save.
Also make sure the build isn't initially locked and the tech level required is set to 0.
Don't forget to check your commas as well. I've missed that a couple times when editing required special structures.
I haven't messed around with SSD's, but I have done this for other unused units in the game's xml's like LAAT's and communications battlecruisers.
Another thing is steam workshop likes to auto-update mods and check their integrity fairly often, so make backups as it might be overwriting changes. Had this happen a few times.
Using the Assertor as an example again.
I have edited the affiliation line via addition i.e >Eriadu_Authority, Empire< or a one to one replacement for example of >Empire<
I have mimicked the required special structure format using templates of ships that are already shared across remnant rosters. >Empire_Shipyard_Level_Four | Eriadu_Shipyard_Level_Four,
AI_Category_Dummy | Dreadnought_Category_Dummy<
I know little of LUA, however I have used the Eriadu roster file as a template for modifying the Empire one. And I test only with new GC starts.
The required tech level is zero as well with initial build unlocked.
I did try something with the persistentlibrary file, but I'm really just grasping at straws at this point.
I was able to enable some Corellian ships, except the Strident crashed due to there being no model yet. Oops. The Assertor is a starting build option for Eriadu though, so as far as I can tell it is not tied to a research and date script like the Mediator cruiser is for the New Republic or to an era change like the Eclipse. I wonder what I am missing with the SSDs. Perhaps there is some legitimacy script at work.
That's a good point on the autoupdate and integrity check from Steam, but I cannot even get the changes to work once.