STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
Changing Fighter Spawns
Im trying to change fighters spawns for ships that are boardable. I've been able to change fighter loadouts on new republic ships, but if I try for the venator, it doesn't seem to work. I saw Corey's recent video going over fighter spawns, but I need to figure out how to make changes without breaking fighter spawns on any one ship. I've looked at the generic venator.lau file and I can see ["REBEL_X-WING_SQUADRON"] = {
REBEL = {Initial = 1, Reserve = 4}

I assume the second line means "If the faction owner is rebels then spawn a squadron of X-wings. But if I cut and paste that line to
["ARC_170_SQUADRON"] = {
INDEPENDENT_FORCES = {Initial = 1, Reserve = 3}
REBEL = {Initial = 1, Reserve = 4}

Then the fighter spawn seems to break and doesn't work at all. But if i go into the XML unit file for frigates, find 'venator' it only lists the hutts, penastar alignment and corporate sector as possible owners. Should I just copy paste the section for "generic venator" and change the affiliation to rebels?
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Showing 1-4 of 4 comments
bezimienny404 25 Aug, 2024 @ 6:18pm 
Hi. I think you forgot about a comma after INDEPENDENT_FORCES line.
spartan078ben 26 Aug, 2024 @ 4:27am 
The forgotten comma is probably a glitch in copy pasting code or something.

I think I figured a way to do what I wanted with the ARC-170, I just had to add Rebel to the affiliation for the 170 in the XML file. I was able to get a venator to spawn 170s as a New Republic Ship. Now I want to have different spawns for mark 2 type ships instead of inheriting the spawns of the original version. Like for a refurbished venator I'd like it to spawn E-wings instead of X-wings.
spartan078ben 26 Aug, 2024 @ 6:40pm 
Is there a way to test fighter spawns dependent on tech level. I've been using fleet builder, is there a way to set tech level so that I can test fighter spawns appropriately?
"hutts" actually means Eriadu; "Pirates" would be Zsinj, and "Warlords" is the actual 'neutral' faction which you propably wanted to adress there...
(plus "Teradoc" being Maldrood)

At least that's what it is in the xml-part; I'll yet have to look into the scripting-part...
( also, the modversion I'm using is a bit old; but since it's pretty basic stuff & you still have the hutt-entry, I guess this didn't change too much )
Last edited by ShadowDragon_79; 11 Mar @ 1:04am
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Showing 1-4 of 4 comments
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