STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
We need a mod to make Hyper jump exits more inaccurate in Thrawns Revenge
In star wars cannon the exit from hyperspace is very inaccurate so I propose a mod that makes the exits miss between few centimeters and ♥♥♥♥♥♥♥♥♥ we are in an asteroid field. As a counter balance the interdictor-class and other ships with cravity-wells can pull the ships out of hyperspace where you want them. This is only my proposition and I want to hear your thoughts on this....
Last edited by Avarege Tf2 Player; 21 Mar @ 11:12pm
< >
Showing 1-1 of 1 comments
It seems like the hyperspace exits are already a little squiffy. I'd like to see the presence of an interdictor prevent the pathfinder function and yank the full fleet out.
< >
Showing 1-1 of 1 comments
Per page: 1530 50