STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
Why does Thrawn's Revenge feel so small and spam focused?
One of my favorite things about other mods like Yoden Mod was the rush to put out the largest and most efficient warship your faction could produce and use it as a spear tip during later portions of your early campaign and be the first of many that will be seen in the mid to late game but in Thrawn's Revenge it sort of sucks in this aspect. Some factions have heavier vessels they can bring out which will obliterate the smaller ships of other factions in skirmish battles and the balance in campaign is just awful with the AI producing tons of capital ships and fighters but almost never producing anything larger than a home one/Imperial 1 equivalent (the AI seems to dislike using Imperial 2's for some reason) so you never get any mid to late game escalation and producing your largest vessel as fast as possible ends up being a campaign ending event as the AI will never be able to rival that fleet and will only become less capable as more of your fleets reach that level of firepower.

Why is Thrawns revenge so focused on spamming out earlier vessels and against late game escalation? hell, most of the dreadnoughts are locked to the special fleet builder and battle mode so once you hit allegiance/praetor class for the empire for example you are basically finished, not that the AI wants to build those and you can't get any better in skirmishes and the only steps forward for the campaign fleets is to jump to stuff like the sovereign or Viscount class because despite having a ton of cool ships in the mod, most of them can't be built. I don't understand why a mod with so many awesome ships is designed to hide most of them away from the main game and doesn't push the AI to make use of them, sure the dreadnoughts are expensive but at least the larger capital ships should become a regular sight at some point, that was part of the fun with older mods as the variety of ships increased and the scale of the conflict grew, especially seeing those truly monstrous ships appear in skirmish to wreck whatever battle line had formed and create a ton of chaos in the scramble to sink the leviathan.

Is this perhaps a limitation born for the heavy emphasis on creating narrative driven campaigns and a trimmed down skirmish to push players more towards the story than the gameplay/multiplayer?