Space Engineers

Space Engineers

Hunting and Food Mechanics (Complex)
Cak 23 Dec, 2017 @ 7:27am
TIM Compatibility
So I love this mod as it adds immersion and challenge to survival play. However I also like automated ships/stations that don't need excessive micro management. The script TIM is amazing for that. Unfortunately I have really struggled to get TIM and this mod to cooperate. I think part of the issue is how most things are typed as ingots so TIM can't understand how to turn some ingots into different ingots. I have found some partial work arounds but am interested in folks ideas around more complete solutions. I also think that maybe a new "type" is needed, ore classify the eatable foods as oxygengascontainer? It seams like the loop fashion of the food growing raises interesting limitations and possibilities. As a side note I think it would be a cool addon mod to be able to have a fully sustainable closed loop possible for food and water if a complex system is properly setup.
Last edited by Cak; 23 Dec, 2017 @ 7:28am
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Showing 1-5 of 5 comments
LazyMaestro 6 Jan, 2018 @ 8:25pm 
did you figure out the better stone issue?
Cak 7 Jan, 2018 @ 6:09am 
I did! I moved around the order that the mods were loaded in but I don't know if that is what fixed it. Given what the Better Stone mod author said about a different mod that adds ore that they will then be very rare to spawn. So I went exploring, :) , and eventually found Carbon so I think that is the problem. Sounds like it has to do with how the ores are randomly picked from a list that is now much longer than before with all the added ore types.
LazyMaestro 7 Jan, 2018 @ 6:20am 
How did you order them in your mod list? I've been wrestling with this for a while now. Any help with load order would be great!:steamhappy:
Cak 7 Jan, 2018 @ 10:02am 
Right now I have the Hunting & Food mod above the Better Stone in my list which means it is higher priority and loaded after. Hope that helps.
Kujo Divinity 19 Jan, 2018 @ 9:41am 
really? I have better stone at the top of my list and this one is a few below it and i have no problems with the ores being in my world. as far as it getting to work with TIM you just got to add its ore/ingot name to whatever it is you are trying to get it to work with. IE, WolfMeat or WaterFood
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Showing 1-5 of 5 comments
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