Divinity: Original Sin 2

Divinity: Original Sin 2

Overlord - Necromancy
Midnight 12 Oct, 2017 @ 11:18am
Ability Debate
This discussion is here to debate about improvements or changes about abilites already created
< >
Showing 1-6 of 6 comments
Midnight 12 Oct, 2017 @ 11:19am 
Would you prefere death touch to be changed from a melee ability to a ranged
Semifiend 13 Oct, 2017 @ 12:12am 
Death Touch is in a strange place right now. Its range benefits from high ground but it's base range is touch distance. I'm torn between, "it says touch in the ability name so it should be kept in melee range" and "the caster shouldn't be that close in the first place"
Desgun  [developer] 13 Oct, 2017 @ 2:54am 
Originally posted by Sir Skeletal:
Death Touch is in a strange place right now. Its range benefits from high ground but it's base range is touch distance. I'm torn between, "it says touch in the ability name so it should be kept in melee range" and "the caster shouldn't be that close in the first place"
Wups, thank's for mentioning it. Will delete the effect of "High Ground" for the spell in the next patch. x)
Midnight 13 Oct, 2017 @ 7:19am 
Dammat.....
Get reked boy!
hellishlord 17 Oct, 2017 @ 6:15pm 
Why not just rename it to 'Hand of Rot' or something? It's not actually killing people.
< >
Showing 1-6 of 6 comments
Per page: 1530 50