Kenshi
Nekos Economic Overhaul
stecph 2017년 10월 8일 오후 2시 55분
GREAT MOD!
What a nice mod thank you so much! It's there but you don't feel it's there:-)
Prices are (sadly) very well balanced it seems, I traded a lot and everything made sense.
Please could you be more specific about this: "Amrour and Weapons crafting resource amounts adjusted". How?:-)
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Bored Peon (차단됨) 2017년 10월 8일 오후 8시 50분 
Well under the normal system you could use like 6 steel bars and 6 fabric for example, for a cost of about 5-6k and make a weapon that sold for like 12k for a medium grade, and like 30-50k for a top end grade. The mod is aimed at balancing that.
stecph 2017년 10월 9일 오전 1시 09분 
Bored Peon 님이 먼저 게시:
Well under the normal system you could use like 6 steel bars and 6 fabric for example, for a cost of about 5-6k and make a weapon that sold for like 12k for a medium grade, and like 30-50k for a top end grade. The mod is aimed at balancing that.

Eh,ok...but how?:-)
Bored Peon (차단됨) 2017년 10월 9일 오전 1시 22분 
For example. A loaf of bread is 73 cats, and a dried meat is 2 cats, combine them and make meatwraps which sell for 113 cats, about 35 cat profit.

Without the mod I think it was liek 500 cats for the bread and 75 cats for the dried meat, however meatwraps sold for like 750 cats.

The idea behind the mod is to make raising cats harder. Costs for thigns liek blueprints, building rentals, new recruits remained the same. Think of it as a higher difficulty setting, especially considering an experienced player would have millions of cats in no time at all, making cats almost worthless.

stecph 2017년 10월 9일 오전 2시 47분 
Bored Peon 님이 먼저 게시:
For example. A loaf of bread is 73 cats, and a dried meat is 2 cats, combine them and make meatwraps which sell for 113 cats, about 35 cat profit.

Without the mod I think it was liek 500 cats for the bread and 75 cats for the dried meat, however meatwraps sold for like 750 cats.

The idea behind the mod is to make raising cats harder. Costs for thigns liek blueprints, building rentals, new recruits remained the same. Think of it as a higher difficulty setting, especially considering an experienced player would have millions of cats in no time at all, making cats almost worthless.

Thanks, but I did not ask for how the mod works ( I know it already as I praised its balance).

I need to know from Neko the numbers related to what is written in the patch notes.
Hatsune Neko Gaming  [개발자] 2017년 10월 9일 오전 6시 23분 
there is a base number amount for prices. which makes it difficult to adjust other tiers because changing that number, changes all the prices for that item.
so i also added a higher amount of mats being required to craft said items. so that in reality it costs more to make each item.

right now this seems to be the only way to balance out weapons and armours since i can not adjust the price for each tier of the weapon or armours without affecting every single level of said items.

example.
basic armour. armour chain cost a base 1 fabric and 1 chainmail piece.
under the revamped it now costs 1 fabric and 3 chainmail pieces.

to make the chainmail now requires 4 steel bars where it used to cost 1.
and to make the steel bars it cost 1 steel bar but now requires 1/10th carbon and 4 ion plates.

i did this to all crafting stations so all armour and weapons have a higher cost to produce and takes longer.
Hatsune Neko Gaming 님이 마지막으로 수정; 2017년 10월 9일 오전 6시 37분
stecph 2017년 10월 9일 오전 6시 29분 
Hey Neko thanks for the answer:-)
So if i understand correctly,among other changes it will cost even more fabrics to make a sword?
Hatsune Neko Gaming  [개발자] 2017년 10월 9일 오전 6시 37분 
i updated the post.
i pretty much left fabric alone when considered for crafting of most items, unless it's a cloth only item.
if there is a real world example, i adjusted it so it's a bit more realistic in that regard.
Hatsune Neko Gaming 님이 마지막으로 수정; 2017년 10월 9일 오전 7시 27분
stecph 2017년 10월 9일 오전 8시 37분 
Oh cool thanks! Fabric is still a bottleneck,the amounts required for a sword are a bit off ATM, glad you are not changing that for the worse:-)

My main source of income are swords, I don't use (or produce) armor at all, but i look forward to try the new balancing.

Thanks again for the very nice mod and the assistance you (and the others) give to the community. Kenshi's community is still a pretty nice community thenkfully;-)
Hatsune Neko Gaming  [개발자] 2017년 10월 9일 오전 9시 01분 
yea the only thing i upped on swords was amount of metal required to make each one. and since crafting time is based on amount of materials and skill and workstation. it should take you longer to craft them.
thus adjusting the amount of profit you can make. since i cant seam to adjust the actual prices of weapons themselves without affecting the entire tier tree of that model.
Hawkey 2018년 1월 25일 오후 1시 17분 
Hello. Tell me where to find the item money is freedom to study the building - counter.
Hatsune Neko Gaming  [개발자] 2018년 1월 25일 오후 1시 54분 
I dont have a working computer to access my mod atm
Bored Peon (차단됨) 2018년 1월 25일 오후 2시 03분 
Жужа 님이 먼저 게시:
Hello. Tell me where to find the item money is freedom to study the building - counter.

shou battoui something city in the northeast UC area

Was in that area at one of the shops.
Bored Peon 님이 마지막으로 수정; 2018년 1월 25일 오후 2시 03분
Hawkey 2018년 1월 25일 오후 3시 12분 
Bored Peon 님이 먼저 게시:
Жужа 님이 먼저 게시:
Hello. Tell me where to find the item money is freedom to study the building - counter.

shou battoui something city in the northeast UC area

Was in that area at one of the shops.

thx=)
MotoKotofei 2018년 12월 23일 오전 4시 23분 
Please update your mods on nexusmods. Also pay attention to the activity on this site. There instead of Economic Overhaul loaded Clothing Overhaul. GOG users also want to enjoy enjoy these great mods:happymeat:
Hatsune Neko Gaming  [개발자] 2018년 12월 23일 오전 6시 56분 
they are updated
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