Space Engineers

Space Engineers

ST - OKI weapons collection (Deveopment on hold till further notice)
SoulTechnology  [developer] 14 Oct, 2017 @ 5:24am
SUGGESTIONS (+ pseudo idea voting)
Just a discussion to better collect and 'discuss' sugestions of either my own or from comments.

currently on the brain:
- HVAP rebalance? (in discussion)
- a PROPER railgun. (weapon with stats done, model done. need to convert model to game format)
- laser point defence?

*FEEL FREE TO COMMENT, DISCUSS, AND CHUCK YOUR OWN IDEAS IN!*
Last edited by SoulTechnology; 18 Jan, 2018 @ 8:45am
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Showing 1-15 of 16 comments
SoulTechnology  [developer] 16 Oct, 2017 @ 11:28am 
next update (whenevr i fix another bug if any arise or anyone agrees or comes up with potentially new content [or i add any of the 'coming soon' in the main description]) i thinking on changing some values around.
-slightly reducing ball ammo cost, mainly for nickle but a bit of magnesium, slightly increasing stone to balance
- slightly decreasing the plat cost for HE ammo and increasing the uranium costs for HVAP ammo.

also what are everyones opinions for the magazine sizes? balancing for them was initially done on a production basis but im thinking of changing them for a weapon basis? (pretty much the same, slight nerf to 45's basically? lemme rephrase the question, are 45's to powerfull?)
Stoic⁧⁧Sirius 26 Oct, 2017 @ 9:37am 
upgrade English
SoulTechnology  [developer] 26 Oct, 2017 @ 9:52am 
sure will. let me reinstall my brain and see if i can find some new firmware to get rid fo this dislexia and ill be right on it. would be ncie if steam supported my kickass google chrome checks. one say well all be robots and it wont matter i guess.
Stoic⁧⁧Sirius 26 Oct, 2017 @ 12:48pm 
Ouch
Korvo 18 Jan, 2018 @ 4:11am 
Maybe a little HVAP nerf? They are just blowing all things, and they are not so expensive
SoulTechnology  [developer] 18 Jan, 2018 @ 8:39am 
HVAP for what caliber? or HVAP in general? hopefulyl armor values in the game havent changed again but HVAP was meant to be effective against armor and a counter to heavy armor ships...

keep in mind when i set up the damage balancing it was against large ship blocks. small ships generally get torn apart by everything, hevay armor just slows it down a bit but small ships should generlaly rely on there manuverability as apposed to taking a hit.

i will look into adjusting ammo costs and build times based off of ammo type AND size assposed to just size(current).
Korvo 19 Jan, 2018 @ 12:52pm 
well i put 10 23mm canons on my ship and make several shots on large armor blocks, they were just cut throug like by knife. After that i put 10 miniguns with most powerful ammos and DPS was'n so high, althouh the cost of 23mm ammos was even lower. So basically it is about usability of miniguns
SoulTechnology  [developer] 19 Jan, 2018 @ 3:01pm 
if its in creative the ammo you load isnt used, they kinda just decide ot use whatever they want... but i assume this isnt the case.

yea im looking at tweaking production times however after looking into it im happy with the costs for the most part (looked at the times it took to refine the resources) i dont want ammo to be a HUGE issue with this mod however there obviously has to be a throught behind which ammo you chooze ot use.

when you say large blocks is that heavy or light armor?

i also desighned the balance for the mod for much much fewer wepons. even a large combat dedicated end game ship only having 12ish wepons of varying types.

worht mentioning range and accuracy is part of balance but obviously i intend for the counter to larger ships being larger caliber HVAP.

AS FAR AS 23'S VS 14MM GUNS (if thats your point):
the requirements for the asembler are for one 'unit' of ammo for that gun. so for a 23 thats an 80 round clip and for 14mm thats a 160 round box. so per bullet the 14mm is much cheaper.
the 14mms track faster and are more accurate with a higher rate fo fire (vs 23s) being ideal for anti missle. but 23s fire bigger bullets so have a bit more range and better damage ebing good for anti fighter. the best ammo for 14 is just AP while 23s get HVAP and AP is there basic ammo. HVAP takes uranium which takes time to refine and when used in large quanteties may risk your power supply.

- i do plan on rebalancing production times for ammos after looking at an ammos average DPS in all possible guns vs how long it takes to produce a single shell
- once i figure it out i intend to add 'small' power requirements for every gun in this mod to reinforce my concept fo the balance being around having 'just enough' guns asspoed to 'as many as possible'.
Korvo 24 Jan, 2018 @ 10:31am 
Maybe model rework for 45mm ammo? They look like a single ammo but they are not XD
SoulTechnology  [developer] 24 Jan, 2018 @ 10:46am 
imean something like that would be worth doing when i do a pass and end up making new models for everything.... someday.... eventually..... one day.... cough cough
Korvo 1 Feb, 2018 @ 8:07am 
45mm weapons acuracy increse? there is no point of using 45mm, because 23mm is same acuracy, higher RoF, a bit higher DPS
SoulTechnology  [developer] 1 Feb, 2018 @ 1:15pm 
the 45 quad turret is slightly less accurate but the single turrets and guns are more accurate. 45 actually has a higher technical DPM (i like to go off of minuts not seconds for balance), better mussel velocity (better at hitting mooving targets) and further range. also gets HE ammo for the quad turrets and single fixed.
Last edited by SoulTechnology; 1 Feb, 2018 @ 1:15pm
envy 30 Mar, 2018 @ 7:11am 
I think a double or/and triple turret for the 203mm would really help with the jump between a single cannon and quadrople one. While at it, 122m would use some double or triple turrets, too. (I know you stopped developing for now, but I will leave it here for the future.)
SoulTechnology  [developer] 30 Mar, 2018 @ 7:14am 
part of that 'big content update' which please dont get your hopes up as it may be while is im gonna make all new models for everything and was thinking of making the quad gun a tri gun (similar turret style but with one ontop, think cybrin t3 battleship form supcom). ontop of other fun things, but... rip for the meantime.
envy 30 Mar, 2018 @ 7:28am 
Cool
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