Warframe
Octavia Diva
Constructive Criticism
https://i.imgur.com/OEmli5R.jpg

It's a nice skin, but in an opinion based environment, there's always room for improvement! Do with my suggestions as you will, I hope any part of it is helpful to your goals.
Отредактировано Althexia; 29 дек. 2017 г. в 19:19
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Сообщения 112 из 12
I think it has already been accepted, but isn't in the game yet. The current tennogen round is taking a while to arrive, likely due to DE's short holiday break.
Someone hasn't been paying attention to streams :P (it was shown)
It's never too late for a critique. It might have gotten accepted, but it doesn't mean it's perfect. Most of the stuff DE makes is pretty silly looking, more so than a lot of the user created stuff.
it is a little late if they've already made most of the model... I think that's the definition of late, "after it no longer matters?"
lukinu_u  [Разработчик] 2 янв. 2018 г. в 13:25 
The pictures here are outdated and it wouldn't look like that. I totally agree with the 2 points you mentionned but they already have been solved.

The headset parts are now connected and for the energy pigtails, they look weird in the preview because I don't have access to the game engine, but they look much better with the shaders added later.
You can check the result on prime time #190, where they shown the accepted submission for round 11.
https://youtu.be/mK6hmaZgH0w?t=2236
Автор сообщения: lukinu_u
The pictures here are outdated and it wouldn't look like that. I totally agree with the 2 points you mentionned but they already have been solved.

The headset parts are now connected and for the energy pigtails, they look weird in the preview because I don't have access to the game engine, but they look much better with the shaders added later.
You can check the result on prime time #190, where they shown the accepted submission for round 11.
https://youtu.be/mK6hmaZgH0w?t=2236

Thank you! I'll check it out. ^-^
Looking forward to the Lympharis set, as well!
Mag Pneuma skin also has flying parts, idk why are you complaining.
And this is the future, i doubt flying things is really that much of a surprise.

Edit : NVM everything i just said
Отредактировано Rat; 9 янв. 2018 г. в 17:01
I must say though, the hair is a bit too much. I can imagine how it will got stuck everywhere and looks messy because of warframe's physics, slight performance issue because too much to render or calculate, clipping with syandanas, etc. Although it looks awesome as hell, maybe tone down the idea a little bit. Something like Nezha's ribbon might solve it. Hope this will appear in the next TennoGen
Автор сообщения: otw Jogja
I must say though, the hair is a bit too much. I can imagine how it will got stuck everywhere and looks messy because of warframe's physics, slight performance issue because too much to render or calculate, clipping with syandanas, etc. Although it looks awesome as hell, maybe tone down the idea a little bit. Something like Nezha's ribbon might solve it. Hope this will appear in the next TennoGen

You have to consider that the hair is energy, and energy, in the game, doesn't have collision. It won't be like Trinity Primes dangly jump rope that gets stuck all over, but will flow freely and always come back to a rest at it's original position. There's a few energy Syandana you can look at, for reference of this behaviour.

Edit: ALSO, this was already accepted, long ago. You might have known, had you read previous comments, and checked out the link to the Prime Time video that was linked.
Отредактировано Althexia; 19 янв. 2018 г. в 13:41
You're applying logic to a game abotu space ninjas that used weaponized music to become invisible and undetectable.
Автор сообщения: The Monster
You're applying logic to a game abotu space ninjas that used weaponized music to become invisible and undetectable.
The game still has its own logic. Please read the comments before posting.
Автор сообщения: Althexia
Автор сообщения: otw Jogja
I must say though, the hair is a bit too much. I can imagine how it will got stuck everywhere and looks messy because of warframe's physics, slight performance issue because too much to render or calculate, clipping with syandanas, etc. Although it looks awesome as hell, maybe tone down the idea a little bit. Something like Nezha's ribbon might solve it. Hope this will appear in the next TennoGen

You have to consider that the hair is energy, and energy, in the game, doesn't have collision. It won't be like Trinity Primes dangly jump rope that gets stuck all over, but will flow freely and always come back to a rest at it's original position. There's a few energy Syandana you can look at, for reference of this behaviour.

Edit: ALSO, this was already accepted, long ago. You might have known, had you read previous comments, and checked out the link to the Prime Time video that was linked.


ah, my bad. i was new on following this tennogen thing and actually listening on devstreams and stuff. Just read that this skin is on next week and i literally jumped off my chair. can't wait to see how it'll end but i'll buy it either way. thanks for pointing this out mate.
Отредактировано 76561198262477056; 27 янв. 2018 г. в 8:19
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