Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
The headset parts are now connected and for the energy pigtails, they look weird in the preview because I don't have access to the game engine, but they look much better with the shaders added later.
You can check the result on prime time #190, where they shown the accepted submission for round 11.
https://youtu.be/mK6hmaZgH0w?t=2236
Thank you! I'll check it out. ^-^
Looking forward to the Lympharis set, as well!
And this is the future, i doubt flying things is really that much of a surprise.
Edit : NVM everything i just said
You have to consider that the hair is energy, and energy, in the game, doesn't have collision. It won't be like Trinity Primes dangly jump rope that gets stuck all over, but will flow freely and always come back to a rest at it's original position. There's a few energy Syandana you can look at, for reference of this behaviour.
Edit: ALSO, this was already accepted, long ago. You might have known, had you read previous comments, and checked out the link to the Prime Time video that was linked.
ah, my bad. i was new on following this tennogen thing and actually listening on devstreams and stuff. Just read that this skin is on next week and i literally jumped off my chair. can't wait to see how it'll end but i'll buy it either way. thanks for pointing this out mate.