Space Engineers

Space Engineers

Rdav's Fleet Command MKII
Truth 6 Feb, 2018 @ 8:36pm
not working?
i have been trying to use this mod/script lately and i have had problems and can't get it to work.
i have tried everything including watching the video(s) and reading the instructions over. i have spotted a few things that may be the cause of the issue but im not sure:

- when placing the central command module (LCD minimap UI) and turning both programmable blocks on, on the bottom of the lcd minimap it says that i have 1 of the first shape (assuming it is a drone), 1 of the second and 2 of the third. there is nothing for the forth shape which looks like a wrench. i have not placed any modules on other ships when i do this.

- in the "User_Interface" tab in the control panel, it says: "succesfully added new drone 3 and 4, succesfully added new dockpoint 2 and 3" this automatically shows up all the time and it does this even in different worlds.

- in the "Central_Command" tab in the control panel, it says: MKII RFC AI running Ver_006, 1 drone, 0 docks, 0 DEI's. again i have not placed any other module on any other ship. at the bottom it says this: "System.NullReferenceException: object reference not set to an instance of an object. at Program.Main (String Argument)"

im really stumped on what to do. plz help
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Showing 1-1 of 1 comments
Tsubasa 1 Apr, 2018 @ 12:29am 
For question 1, since all of the other modules are powered themselves (either by the battery on-board of the module or the small reactor underneath), they are still considered as a drone even if there isn't any planes. To remove them, delete or de-power them which will remove them from the screen.
For question 3, the command unit is a drone itself.
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