Darkest Dungeon®

Darkest Dungeon®

Adventurer - Class Mod
Daoron  [developer] 9 Oct, 2017 @ 4:33am
Balance and Sugestions
It's my goal to make the Adventurer just as powerfull as all the base classes in the game, This thread is for sharing your opinions and the overall balance on the class as well as give any sugestions!
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Showing 1-12 of 12 comments
PurpleCosmos 10 Oct, 2017 @ 7:48pm 
The concept and idea of the abilities are very good but most of them seem a bit OP for me, for examplehe can do everything, he can heal, he can cure stress, he has damage both melee and dsitance, he can stun, he can move enemies, etc.... So yeah, I'd say it needs to be nerfed but everything else is pretty good.

Also, the camping skills are OK, but I'd say the song of healing is OP since it can pretty much put a hero in a completely perfect status wether he is ♥♥♥♥♥♥ up in a lot of ways or not, I mean, it heals, heals diseases too, heals ALL stress and removes mortality debuffs.

TL;DR: The idea of the character and his abilities are good but he needs to be nerfed since he is quite OP and can do almost anything while being a single hero
Story Enthusiast 10 Oct, 2017 @ 10:25pm 
Great art as always, but since this class can perform every role, wouldn't it be best if they weren't necessarily good at any of them? After all: jack of all trades and master of none is always far greater than master of one.

Here's how I would go about nerfing the class, besides general number reduction (he should deal less damage and heal less from his combat moves):
- Hookshot: rather than a stun, maybe it could make targets vulnerable, possibly debuffing their dodge, speed, etc
- Throw Bomb: probably shouldn't shuffle targets. The high damage should stay, but shuffling makes this move an almost mandatory pick
- Shield: guard should be the privelaged ability of tank classes, as it easily prolongs any team's lifespan. Rather than guarding, this move should mark him instead
- Red Potion: I really like this one but it's gotta be less effective
- Song of the Princess: I get what you were trying to do, but a better way to achieve that would be to use the religious class system (maybe a merry jig heals 15 to non-religious and 5 to religious or something). That OR give him a Resupply move (which really fits the classic Link vibes, always having something in the pack)
- Song of Storms: WOW this is powerful. I like the concept, my guy, but bring it down to 10 dodge, 5 accuracy. I have abused this soooo much in making my team nigh-untouchable
- Song of Healing: gonna be blunt here, this is not good, it is not fun. Instead, try something like Heal 50% max HP and remove mortality debuff, costs 4 respite. This way you can keep this move powerful while also making it reasonable

I have only run 2 missions with this guy so far (both medium length) and only got him to level 3, so maybe I'm missing something, but that is my honest take.
Daoron  [developer] 11 Oct, 2017 @ 2:07am 
Thanks for the feedback!
My goal while making this class was having him able to do anything but dialing down some of the abilities might be a good idea.
I think I will keep Song of Healing the way it is for now, But I will be thinking about ways to change it (might remove the disease cure), I do want to keep the afflicted requirement for it though.(I really like the flavor of it)
Last edited by Daoron; 11 Oct, 2017 @ 2:12am
Daoron  [developer] 11 Oct, 2017 @ 4:48am 
Just finished with the first round of balance changes, these are all mostly nerfs and if you want to keep using the old version of this class you can download it at the nexus here: https://www.nexusmods.com/darkestdungeon/mods/507/?

Patch Notes:

-Shield Block-
Shield Block no longer guards allies, it now marks yourself, Shield block's buff now also starts off more powerfull but has the same strength at max rank (marks lasts for 3 rounds)

-Red Potion-
Now heals 2 HP less but buffs your healing received for 3 turns.(same buff as the arbalest healing buff)

-Throw Bomb
Removed the Shuffle effect

-Hookshot-
Lowered Stun Chance on all Ranks by 20%, should make the stun less reliable. (wanted to keep the stun but also make the pull the main reason to use this move. hope the stun nerf helps)

-Weapon Damage-
Lowered the damage from Highwayman levels to that of the Bounty Hunter, a very small nerf at higher weapon levels (A very minor nerf, Probably not even noticeable)

-Song of Healing
Removed the Disease cure
Lowered Stress healed from 200 to 100 (went a bit overboard with this ability I think)

-Song of Storms
Lowered Dodge buff to +10 and Accuracy debuff to -5 (way too strong in hindsight)

Thanks for the feedback everybody, balancing a class on your own is dificult as it is really easy to miss certain aspects.
Last edited by Daoron; 11 Oct, 2017 @ 5:56am
Chiquitetas 28 Jun, 2018 @ 11:35am 
...i will not offer balance changes yet, but i need some help, i am having a hard time finding him (RNF*CKIN-G lottery) does he have custom lines? if so. could you send me them
(ps: i tought of something great! what if, instead of dying thanks to the come into our maker, he goes back a level, you know, ocarina of time, also, does he have a pt-br dub? i could help with that, (hence the text files)
Daoron  [developer] 28 Jun, 2018 @ 11:39am 
prety much al of his custom lines are shouts of some kind, don't think there is much to translate apart from his skils, there is only an english version at the moment so I'll hapily send what few lines he has if you want to translate them.
LukeSolas 12 Nov, 2018 @ 12:15pm 
Hey, as I already said in the other discussion I really like the Adventurer. But his sprite feels kinda like it is missing something while walking.
How about putting some kind of Belt on or his shiled oh his back or a sword in his hand... anything really. Just so it doesnt always look like he is holding something which isnt animated.
Daoron  [developer] 12 Nov, 2018 @ 12:29pm 
His current model is that of the jester so I had to work within that, that forced me to stay within certain limits so I can't really add a lot of stuff.
To be honest I'm not really happy with how he looks,I'm not the best artist out there so I tried my best.
Maybe one day in the future I'll change his art assets, I think the Shieldbreaker is a much better fit for his animations (that model allows me to give him a shield)
Last edited by Daoron; 12 Nov, 2018 @ 12:29pm
LukeSolas 12 Nov, 2018 @ 1:21pm 
Ok that certainly explains it. I too think the shield bearer would be a better fit. but for now it's ok I guess.
If you decide to change him to the shieldbreaker model I'd certainly enjoy that :D
LukeSolas 13 Nov, 2018 @ 12:53am 
By the by, what exactly means +100% damage versus stonework and carpentry for the bomb skill? :D I find that skill kinda underwhelming since it has really low accuracy AND deals low damage.
I think it would be better to buff either the accuracy or the damage. preferably the damage because that would suit the bomb better, i think.
or maybe add a burn affect or protection debuff or make it affect the entire enemy group.

I think the lastmost, at the moment.
Whisper The Wolf 13 Nov, 2018 @ 2:50am 
Originally posted by Luksis:
By the by, what exactly means +100% damage versus stonework and carpentry for the bomb skill? :D I find that skill kinda underwhelming since it has really low accuracy AND deals low damage.
I think it would be better to buff either the accuracy or the damage. preferably the damage because that would suit the bomb better, i think.
or maybe add a burn affect or protection debuff or make it affect the entire enemy group.

I think the lastmost, at the moment.

It deals double damage against those enemy types specifically (doubling low damage doesn't make it powerful)
*****id 22 Feb, 2019 @ 4:31am 
Hello!

I've played around with the adventurer a bit and had great fun. Brings back so much memory from playing Ocarina of Time. Here's some feedback points:

Are you planning on adding in custom sound effects? Just the OGs from the N64 game would add a lot to the immersion.

I thought "hero of time" would have been a more fitting class name for Link, but maybe it's too pompous?

On his skills:
Defense seems a bit powerful, you can get almost to the prot/dodge cap by that skill alone, not even considering any other buffs from camping or e.g. man at arms.
Generally the adventurer seems very self-reliant and doesn't offer a lot of synergy with other classes which is perfectly fine because that's the way the Zelda Link is.

I also love that the Bomb does extra damage to pottery, so much flavor!

The arrow shooting animation looks a bit weird and could be improved a bit.

That's all, thanks for creating this mod!


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