Tabletop Simulator

Tabletop Simulator

Zombicide With Expansions and Scripts [V9.3]
claytja  [developer] 8 Nov, 2017 @ 8:41am
Bug Reports
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Showing 1-15 of 17 comments
Phen 3 Jan, 2018 @ 5:56am 
Sometimes rules book is not placed correcly after loading mission and instead spawn right on "load thingy" and fly away from table. Minor but annoying :)
Majinto 24 Feb, 2018 @ 9:34pm 
Noticed the Daisho for some reason has 0-1 looking at the physical card that it should only say 0.
Also in Prison Outbreak Mission 7 there is a purple spawn missing underneath the zone where the switch is. (added it in anyway when playing just thought you should know)
Majinto 9 Mar, 2018 @ 8:58am 
Rue Morgue does not seem to have crossbows yet when checking the data base it should. If anyone looks it is found within one of the equipment bags for another expansion
MasterHD 19 Apr, 2018 @ 10:41am 
Most of the survivor cards are "models" instead of "tiles" which prevents me from looking closely at them with the "alt" key. The 4 expansion survivor sets use tiles correctly, but the original set and all the other custom survivor cards use models. Was there any specific reason for this choice? Without the "alt" trick, it's much harder to see the specialties of all the survivors from opposite ends of the table.
Last edited by MasterHD; 19 Apr, 2018 @ 11:05am
MasterHD 9 May, 2018 @ 5:40am 
The zombie spawn cards #12 AND #24 have a scripting errors only at the RED level.
For the #12 card it was: "Error calling Lua function, cardSpawn, in Timer: chunk_1:(499,24-56): attempt to index a nil value"
This is just to spawn 2 runners, but it halts the spawn process so none of the cards after it in-queue spawn anything either.
Last edited by MasterHD; 16 May, 2018 @ 5:23am
MasterHD 16 May, 2018 @ 5:24am 
The lost Zombivore deck should have 20 cards in it, but it's set to 19 currently. Setting the maximum to 20 does fix it as the image contains all 20 cards.
MUGGE 22 May, 2018 @ 5:10pm 
Rue Morgue equipment deck has:
Scope x4 (should have x2)
Shotgun x0 (should have x2)

Prison Outbreak equipment deck has:
Canned food x4 (should have x3)
MUGGE 23 May, 2018 @ 3:22pm 
Angry Neighbors equipment deck has:
Crowbar x2 (should have x0)
Crossbow x0 (should have x2)
MUGGE 23 May, 2018 @ 4:32pm 
Also the spawn CardList has numerous errors mixing up walkers and runners, thus spawning the wrong zombies.
MUGGE 23 May, 2018 @ 6:41pm 
I have fixed a lot of these bugs now in my own save, being careful not to break anything. Do you want me to share my fixes, Claytja?
RnR-Dancer 28 Mar, 2020 @ 12:21pm 
Script for Zombie spawning doesn't work. Two(?) errors about missing files while loading the game.
timshandiar 29 Mar, 2020 @ 2:04pm 
Originally posted by RnR-Dancer:
Script for Zombie spawning doesn't work. Two(?) errors about missing files while loading the game.

I get this too - any ideas how to fix greatly appreciated!
RnR-Dancer 30 Mar, 2020 @ 10:43am 
Originally posted by timshandiar:
Originally posted by RnR-Dancer:
Script for Zombie spawning doesn't work. Two(?) errors about missing files while loading the game.

I get this too - any ideas how to fix greatly appreciated!

We run the Game without bugfix. Copy the Trashbox 9 times and fill them with Copies of walker / fatty / runner of the 3 types toxic / normal / berserker. You find the number of each kind in the rulebooks. Put the 9 Boxes in a 10th and put it to the rest of the material at the right edge of the table. Save game status.
Start every session of ZC with this status and make the spawn without script.

Tips:
1.) Befor copieing unlock the figure and diable "grid" (or "snap"?) to avoid placement problems.
2.) When starting a new game always use a copy of Box No 10. So you have a backup at all times. Automated setup would erase every box on the table!
Shadew 30 Dec, 2020 @ 9:01pm 
Originally posted by RnR-Dancer:
Originally posted by timshandiar:

I get this too - any ideas how to fix greatly appreciated!

We run the Game without bugfix. Copy the Trashbox 9 times and fill them with Copies of walker / fatty / runner of the 3 types toxic / normal / berserker. You find the number of each kind in the rulebooks. Put the 9 Boxes in a 10th and put it to the rest of the material at the right edge of the table. Save game status.
Start every session of ZC with this status and make the spawn without script.

Tips:
1.) Befor copieing unlock the figure and diable "grid" (or "snap"?) to avoid placement problems.
2.) When starting a new game always use a copy of Box No 10. So you have a backup at all times. Automated setup would erase every box on the table!

I don't understand any of this, really. Other than "put a bunch of zombies in 9 boxes, then put those nine boxes in a box."
How does this fix it?
RnR-Dancer 4 Jan, 2021 @ 7:43am 
This was not meant to be a bugfix. Just a way to play the game. I'm not a coding specialist. And no specialist in englisch communication... ;)
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