Garry's Mod
gm_Industry (Dead)
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
BepBepStev  [sviluppatore] 23 ott 2017, ore 5:39
Fun facts!
Here's some little tid bits that I think yall would like to know
1. This map wasn't going to have an outside. I thought it was pointless, but I'll make it better.
2. Pointin to number 1, this map would just be maze-like sewers.
3. I didn't even intend for the map to come out this way. I was going to make it more of a construction site that was underground. Ill make that map next, for prophunt and sandbox, and roleplay
4. I don't believe in making people buy games for a gmod map, so unless I really really need a model, I'm not going to use cs:s or hl2 ep2/1 models.
5. I can take criticism. Trust me, I tried to make my own version of Freemans Mind at the age of thirteen. I don't know why I'm admitting that.
6. I like people to be in the know. Thats why I have that dev log and todo list in the deacription, and explains why I made a fun facts discussion.
7. I made some Doom 2 maps before this so I had some experience with making maps, but it didnt translate over too well.
8. I learned how to use hammer while I made this map.
9. I was inspired to make maps by rp_fortlongcat and gm_atomic amd gm_bigcity.
10. The custom generator sounds comes from a Coleman Powermate Generator with a 10 HP Tecumseh engine on it.
Ultima modifica da BepBepStev; 30 ott 2017, ore 11:12
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so just a sandbox? sounds neat, but seems to have the spooky map thing going. I dont mind either
BepBepStev  [sviluppatore] 10 ott 2021, ore 20:38 
Messaggio originale di Warrior201X:
so just a sandbox? sounds neat, but seems to have the spooky map thing going. I don't mind either
It was intended to be a sandbox, yes, but the dark and chilling ambiance was cool. Looking back at it years later, to me it feels more like a little art piece rather than a map. Still wanting to get back into hammer and making something more usable.
Ultima modifica da BepBepStev; 10 ott 2021, ore 20:39
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