Sid Meier's Civilization VI

Sid Meier's Civilization VI

Free Rotation (2018) [DEPRECATED]
 This topic has been pinned, so it's probably important
Kyl  [developer] 12 Nov, 2017 @ 4:32pm
How to Change Keybinds/Disable Stuff
Here's how to change some of the settings for this mod. Keep in mind that these settings are not permanent, and every time the mod updates, the game updates, or you verify your game files, its likely that your change will be overwritten. It is easy to make the change again though.

IMPORTANT: Editing game files, including those from mods, may cause de-syncs in multiplayer games. You may just have to play with default settings in multiplayer games.

You can open the file, make changes, and save the file while your game is open, and you should see the changes right away.

1. Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1197355854

2. Open WorldInput.lua with any text editor (Notepad or Wordpad on Windows).

3. The settings are in the first few lines. They look like this:
-- Free Rotation Settings local FreeRotation_CameraResetKey = Keys.H; local FreeRotation_useQE_keys :boolean = true; local FreeRotation_useWASD_keys :boolean = true; local FreeRotation_useShiftRotate :boolean = true; local AlternativeShiftCycle = Keys.X; -- City/Unit Cylce: Alternative to Shift key. -- These keys will function like the arrow keys if useWASD_keys is set to true. local FreeRotation_UpKey = Keys.W; local FreeRotation_LeftKey = Keys.A; local FreeRotation_DownKey = Keys.S; local FreeRotation_RightKey = Keys.D; -- These keys will rotate the map if useQE_keys is set to true. local FreeRotation_SpinLeftKey = Keys.Q; local FreeRotation_SpinRightKey = Keys.E;

4. Changing stuff:
- You can disable using the Q and E keys to rotate the map by setting useQE_keys to false.
- You can disable WASD map panning (overrides CQUI settings) by setting useWASD_keys to false.
- You can disable holding Shift+Left Click+drag to rotate the map by setting useShiftRotate to false.
- You can change the Camera Reset keybind by changing the Keys.H to another key. Make sure the letter is uppercase. For example, you can change it to Keys.J or something.
- You can also change the other keybinds.

5. After you have made your desired changes, save the file.

If anything went wrong and the mod stopped working, you can resub to the mod to get back the original file.
Last edited by Kyl; 6 Jan, 2018 @ 6:55pm