Garry's Mod

Garry's Mod

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Ghost Buck 🦌 15. juli 2015 kl. 12:00
SetAngles() after the recent update
Howdy, it seems that the new Garry's Mod update made it so the angles have to be normalised before being passed to the Entity:SetAngles() function. I believe it can be done simply by passing the output of the UnPredictedCurTime() to the math.NormalizeAngle( ) and finally to the Entity:SetAngles().