Garry's Mod
Chat Bubbles
Ghost Buck 🦌 15 JUL 2015 a las 12:00 p. m.
SetAngles() after the recent update
Howdy, it seems that the new Garry's Mod update made it so the angles have to be normalised before being passed to the Entity:SetAngles() function. I believe it can be done simply by passing the output of the UnPredictedCurTime() to the math.NormalizeAngle( ) and finally to the Entity:SetAngles().