Garry's Mod

Garry's Mod

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Ghost Buck 🦌 15. juli 2015 kl. 12.00
SetAngles() after the recent update
Howdy, it seems that the new Garry's Mod update made it so the angles have to be normalised before being passed to the Entity:SetAngles() function. I believe it can be done simply by passing the output of the UnPredictedCurTime() to the math.NormalizeAngle( ) and finally to the Entity:SetAngles().