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I'm however, a bit sceptical about this.
A bigger worm would be useful for such a campaign, it's just that we can't lean too much on bigger and bigger worms and overall lower performance rates from the game engine because of the amount of code that's running. Plus the fact that this is a game engine from 2012.
This is the main reason why I decided to not use sandworms in my campaign, since the bigger they are the more they could cause lag for lower-performance machines that may play on the campaign.
However you do you, honestly.