Team Fortress 2

Team Fortress 2

cp_powerhouse_sfr
PlatinumSun 27 Jan, 2018 @ 5:28am
Point out anything you think is wrong with the map.
And your isssues should hopefully be addresed in Idea on how to make this map better. Say whats wrong with the map. But dont say: THIS MAP SUCKS ITS UNPLAYABLE etc. OR somthing along the lines of this:

Originally posted by Thespikedballofdoom:
The part was almost completely unnessescary and has only 2 painfully chokey entrances, and it also makes powerhouse bigger than it needs to be
Last edited by PlatinumSun; 27 Jan, 2018 @ 9:07am
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Dummpkopf (ako) 27 Jan, 2018 @ 7:42am 
What Ocarina said in the video: The walkway from one last point to the other (the ones which doors can be seen in the thumbnail of this workshop item) should be zig-zag, not straight like they are. Other than that, I think it's really cool :D
The part was almost completely unnessescary and has only 2 painfully chokey entrances, and it also makes powerhouse bigger than it needs to be
You could put a spawn door/shutter that opens for both teams at the walkway ochreLight(); mentioned to make that sightline balanced?
Yeti 10 Mar, 2019 @ 12:25pm 
I mean, TheSpikedBallofdoom is correct. This area was scrapped for a reason. The new area isn't needed, and it makes Powerhouse worse because of it. The map is interesting as "what if", but nothing more.
Some of the shuttered doors seem to have some issues with rendering things, especially the blue spawn door.
For actual design, the big thing would be adding something for the back end, but you couldn't really do much without changing the map a ton. Maybe it could work as a Standin-style Domination map with 4 points?
Otherwise, a path to the back from the midpoint area might help.
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