Zombie Panic! Source

Zombie Panic! Source

Apartment Block
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Wibble  [desarrollador] 21 ENE 2018 a las 14:50
Bug Reports and Feedback
:health: Report bugs and give constructive feedback :health:
Última edición por Wibble; 23 ENE 2018 a las 13:25
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Mostrando 1-6 de 6 comentarios
Breezy 23 ENE 2018 a las 7:26 
Phys doors opens both directions. Maybe that's a useful feature, but old players can quickly deal with them. Try to copy destructive doors from official maps. I'm also not sure about weapon and ammo balance.

(You can lock one of directions by adding little 1x1 nodraw block near doorway, to make phys door open only in one direction)
Última edición por Breezy; 23 ENE 2018 a las 7:27
Wibble  [desarrollador] 23 ENE 2018 a las 8:27 
Publicado originalmente por AlexBryzy:
Phys doors opens both directions. Maybe that's a useful feature, but old players can quickly deal with them. Try to copy destructive doors from official maps. I'm also not sure about weapon and ammo balance.

(You can lock one of directions by adding little 1x1 nodraw block near doorway, to make phys door open only in one direction)
Thanks for the good feedback man I'll look into it.
Cpt.Haxray 24 ENE 2018 a las 21:07 
Publicado originalmente por Wibble:
Publicado originalmente por AlexBryzy:
Phys doors opens both directions. Maybe that's a useful feature, but old players can quickly deal with them. Try to copy destructive doors from official maps. I'm also not sure about weapon and ammo balance.

(You can lock one of directions by adding little 1x1 nodraw block near doorway, to make phys door open only in one direction)
Thanks for the good feedback man I'll look into it.

Don't bother putting a nodraw block, you can set it on the entities of func_doors to only open one way or the other.
Wibble  [desarrollador] 25 ENE 2018 a las 7:10 
Publicado originalmente por Cpt.Haxray:
Publicado originalmente por Wibble:
Thanks for the good feedback man I'll look into it.

Don't bother putting a nodraw block, you can set it on the entities of func_doors to only open one way or the other.
Its not a func_door its a physical block connected to a hinge.
Cpt.Haxray 25 ENE 2018 a las 13:36 
Publicado originalmente por Wibble:
Publicado originalmente por Cpt.Haxray:

Don't bother putting a nodraw block, you can set it on the entities of func_doors to only open one way or the other.
Its not a func_door its a physical block connected to a hinge.

Thats a terrible idea and should be changed to a func_door instead. The 'physical' ones are super buggy and easy to break in horrible ways.
Wibble  [desarrollador] 25 ENE 2018 a las 16:13 
Publicado originalmente por Cpt.Haxray:
Publicado originalmente por Wibble:
Its not a func_door its a physical block connected to a hinge.

Thats a terrible idea and should be changed to a func_door instead. The 'physical' ones are super buggy and easy to break in horrible ways.
Well I've changed it.
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