Counter-Strike 2
Gubbio
Criticisms of the Gubbio map
Should make the skybox higher to allow more interesting smokes/molotov throws. I was trying to mess around with them last night and noticed the skybox is very close to the height of the buildings leaving very minimal space to toss grenades.

Another thing would be to make the alleyways a bit larger since the tightness creates a very claustrophobic feel.

Bombsites could also be a bit larger since they feel very tight and small.

I could also argue that theres too many alleyways and some of them should be removed but maybe thats what makes this map feel different from other maps. This point is probably the least important criticism of mine.

Glad to have played your map
Τελευταία επεξεργασία από FingerQuick; 29 Ιαν 2018, 18:31
< >
Εμφάνιση 1-5 από 5 σχόλια
Possible idea to change alleyways? Add a mid connector and remove the CT side connector

https://i.gyazo.com/0e8868a06adfaa2f4a5550f2232baf64.png
Τελευταία επεξεργασία από FingerQuick; 30 Ιαν 2018, 5:15
I'll admit I haven't gone in game, but I feel this map would benefit from some sort of mid. It seems like there are only a handful of routes to each site which would really prevent large-scale hits and rotations.
in my opinion the map needs two or a large square
Τελευταία επεξεργασία από Ivan vincevich; 31 Ιαν 2018, 10:24
i've played this map today, 1v1 w/ my friend, and I would add that there are too many angles that you need to check, especially on the bomb sites, where you can easily lose 5/10 seconds just checking all of them. (or maybe im doing something wrong idk) love the map tho.
Τελευταία επεξεργασία από duffne; 3 Φεβ 2018, 19:35
< >
Εμφάνιση 1-5 από 5 σχόλια
Ανά σελίδα: 1530 50