Counter-Strike 2

Counter-Strike 2

Gubbio
FingerQuick 29 ENE 2018 a las 18:31
Criticisms of the Gubbio map
Should make the skybox higher to allow more interesting smokes/molotov throws. I was trying to mess around with them last night and noticed the skybox is very close to the height of the buildings leaving very minimal space to toss grenades.

Another thing would be to make the alleyways a bit larger since the tightness creates a very claustrophobic feel.

Bombsites could also be a bit larger since they feel very tight and small.

I could also argue that theres too many alleyways and some of them should be removed but maybe thats what makes this map feel different from other maps. This point is probably the least important criticism of mine.

Glad to have played your map
Última edición por FingerQuick; 29 ENE 2018 a las 18:31
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FingerQuick 30 ENE 2018 a las 5:13 
Possible idea to change alleyways? Add a mid connector and remove the CT side connector

https://i.gyazo.com/0e8868a06adfaa2f4a5550f2232baf64.png
Última edición por FingerQuick; 30 ENE 2018 a las 5:15
matt 30 ENE 2018 a las 16:52 
I'll admit I haven't gone in game, but I feel this map would benefit from some sort of mid. It seems like there are only a handful of routes to each site which would really prevent large-scale hits and rotations.
Ivan vincevich 31 ENE 2018 a las 8:14 
in my opinion the map needs two or a large square
Última edición por Ivan vincevich; 31 ENE 2018 a las 10:24
Miłoszekkk 31 ENE 2018 a las 10:16 
xD
duffne 3 FEB 2018 a las 19:35 
i've played this map today, 1v1 w/ my friend, and I would add that there are too many angles that you need to check, especially on the bomb sites, where you can easily lose 5/10 seconds just checking all of them. (or maybe im doing something wrong idk) love the map tho.
Última edición por duffne; 3 FEB 2018 a las 19:35
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