Starbound

Starbound

C.C.C.C.C. ("Cosmic Construction, Catalysis and Colonisation Contraptions")
 This topic has been pinned, so it's probably important
Robur Velvetclaw  [developer] 21 Feb, 2018 @ 1:16pm
Open beta progress notes
Because this mod is still very much a beta and has LOTS (!!!) of recipes, I think a little transparency is more than necessary.


More stuff coming:
- Ceramic armour
- Updates for pottery, and a new way to make your food.
- More blocks and decorations, from faience tiles to a vast array of decorative ceramics. Perfect for snagging that pesky tenant you always wanted to grace your colony!
Last edited by Robur Velvetclaw; 25 Mar, 2018 @ 6:57am
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Robur Velvetclaw  [developer] 27 Feb, 2018 @ 5:00am 
CCCCC Stage 2 (v0.3) is out now, and contains the crusher - plus a massive mélange of crushable items.

The Geothermic Ladle is not used to create sand, gravel, or silt - that task falls to the crusher, whose task is to grind down blocks and some items. I have not finished other supplementary content - ie examine info for the device, or sounds, but that should be forthcoming although the addition of the Crusher means that this mod is somewhat finisehd -for now.
Last edited by Robur Velvetclaw; 25 Mar, 2018 @ 6:57am
Robur Velvetclaw  [developer] 25 Mar, 2018 @ 6:53am 
CCCCC Stage 2 (v0.3.2) finally provides our long-suffering subscribers with newfangled items to play with: the Zeer Pot and the Chiminea. Wizard Merchants have had their stock inventory increased to 10, so they have a greater chance of stocking these items. This, in addition to various other new items, are now available through scavenging for now until I can complete the first part of the new pottery module to be added to the game.

In addition, a new decorative furniture object is now being sold by some Human Merchants. If you are using the Tenant Pack and Colony Tweaks mods, it could prove to be useful.

Note however that this mod is still a WIP, so it will be some time before new content to supplement and complement these items becomes available.
Last edited by Robur Velvetclaw; 25 Mar, 2018 @ 6:57am
Janothia 15 Mar, 2019 @ 3:53am 
A small bug in the code (easily overlooked and corrected).

There is an inconsistency with the name you use in naming "Mantizi Short Table":
- "imperialtableshort.object" uses "imperialtableshort"
- "imp_table1.recipe" uses "imperialshorttable"

This causes a game crash when Starbound loads the list that contains the recipe "imp_table1.recipe", because "imperialshorttable" cannot be found.

Solution:
Either change both names to "imperialtableshort" or both to "imperialshorttable".

P.S. Nice MOD
Robur Velvetclaw  [developer] 28 Jun, 2019 @ 6:56pm 
I've been looking at my own use of the crafting stations for blocks and I personally feel, more needs to be done, especially with regards to Alchemical Reactions-based recipes. So I may do just that - encourage people to use Mioure's mod by giving it a multiplier effect, whilst imposing a diminishing returns penalty on recipes that do not use his reagents.
hvmind 15 Sep, 2023 @ 3:50pm 
I have installed this mod today and I think I've found an issue with the mod that is causing my game to crash and here's what I've found by checking the log:

Exception caught loading asset: /objects/protectorate/protbanner/protbanner.object (AssetException) Could not read JSON asset /objects/protectorate/protbanner/protbanner.object

Could not apply patch from file /npcs/merchant.npctype.patch in source: E:\SteamLibrary\steamapps\workshop\content\211820\1303210251\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'felin' in pathApply("/scriptConfig/merchant/categories/felin/-")

(AssetException) No such asset '/tiles/00 panels/castlevaniapanels.png'

shutting down: (ObjectException) Error loading object '/objects/castlevania/banner/castlevaniabanner.object': (AssetException) Error loading asset /objects/paintgun/paintgunmod.animation

Main reason is the last one but still, I hope this helps!
Last edited by hvmind; 15 Sep, 2023 @ 3:53pm
Robur Velvetclaw  [developer] 15 Sep, 2023 @ 7:03pm 
Originally posted by hvmind:
I have installed this mod today and I think I've found an issue with the mod that is causing my game to crash and here's what I've found by checking the log:


shutting down: (ObjectException) Error loading object '/objects/castlevania/banner/castlevaniabanner.object': (AssetException) Error loading asset /objects/paintgun/paintgunmod.animation

Main reason is the last one but still, I hope this helps!

This is the main problem with the mod, can you try running it again to see if it runs?
hvmind 15 Sep, 2023 @ 7:32pm 
Originally posted by Robur Velvetclaw:
Originally posted by hvmind:
I have installed this mod today and I think I've found an issue with the mod that is causing my game to crash and here's what I've found by checking the log:


shutting down: (ObjectException) Error loading object '/objects/castlevania/banner/castlevaniabanner.object': (AssetException) Error loading asset /objects/paintgun/paintgunmod.animation

Main reason is the last one but still, I hope this helps!

This is the main problem with the mod, can you try running it again to see if it runs?

It's launching normally now! :dungdefender:
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