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R - Change mode (Is instant)
Stab Mode - Just your normal stabby stab, nothing to see here.
Throw Mode - Allows you to throw your knife after a charge time (Much like the Huntsman, but holding MB1 for extended periods of time doesn't interfere with accuracy)
Now for the stats.
Charging your throw for longer does more damage. 1 second at the lowest deals 60 damage, and 5 seconds will deal 500 damage, killing any player unlucky enough to be struck by the knife
If a player his hit at Point-Blank range by the flying knife, they will recieve only 50 damage
+%10 more normal stab damage
-While you are charging a throw, your movement speed will slow a lot, and this is very noticable when disguised
-Flying knives do only 20 damage to enemy buildings
-No backstabs
-on sucessful backstab, Victim`s body morphs into your own.
-kill notification will say your victim killed you with the weapon they were holding.
-r to change mode you can throw the knife or just normal stabing.
- -10% explosive resistence.
Backstabs gives spy 20% charge
20% less cloak
+30% Damage with revolvers,does not include headshot damage[Ambassedor]
100% charge=ability to stab through sheilds and deal critical damage to snipers.
Cloaking slowly decreases holder's hp by 2 per sec,Deadringer -4 hp per sec nopain noise
How about this:
- -20% damage from all sources while disguised
- cloak lasts 30% longer
- charge meter gets filled by backstabbing
- charge meter is activated with r
- on charge activated, you can cloak for as long as you want for 8 seconds
- you do not loose a disguise on backstab
- +50% vulnerability to knockback
or just make it a stock knife reskin :3
Level --- Knife
+Special Key (M3 for default): Allows user to throw multiple daggers, which can be replinished simply by walking over them. Daggers deal 20 damage on normal attack, 100 damage on back hit, and 50 on headshot. Maxium amount of Daggers is 3, but user may only throw 2.
+On backstab: Gives 10% attack speed on Melee weapons in the one life you got the backstab kill with. Max is 30%.
+20% weapon switch speed
-Daggers can only be thrown at short-medium range, and recieve massive damage penalty at long range, dealing only 5 damage.
-Daggers can be destroyed with the Short Circuit
-100% damage penalty vs buildings
-Marked for death while equipped and a short duration on weapon switch
-Cannot be boosted from Buffs. (Milk, Jarate, Crits, etc.)
+ On backstab, victim's body morphs into yours and the killfeed displays you being killed by them with their current weapon
-25 hp
+10% damage
On hit: Cause bleed for 3 seconds
Cannot backstab