Garry's Mod

Garry's Mod

gm_balkans
WHY IS IT SO LAGGY
every time i do anything it laggs
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Beiträge 111 von 11
cane 27. Mai 2019 um 7:35 
ive been having this for a while its just so laggy and idk why i can play other maps but not this one
Solav 20. Juli 2019 um 23:10 
true
This is a very large and detailed map, so it's most likely because your computer can't handle it or you have a lot of addons.
BIG GUY 24. Juni 2020 um 21:34 
My computer is beefy and it cannot run it, even without addons.
its probably the destructible tower and bridges
IzzyM 12. Dez. 2020 um 23:47 
it's probally 32-bit gmod? I was 32bit, but when i go to 64-bit i have 57 FPS. Go on chromium branch. There is a 64-bit.
Simple. you guys have ♥♥♥♥♥♥ rigs
it might be ur pc
Rocks in cave in the middle of the map (near storages, full of cardboard boxes) are making these lags, but there is no way to remove it without map editors
This is what causes so much lag:
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
In my oponion its the river that has bloody RDR2 levels of shader detail and movement. I think that because the winter version doesnt have a river and doesnt lag like this for me.
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