Garry's Mod

Garry's Mod

gm_balkans
cane 2019 年 5 月 27 日 上午 7:34
WHY IS IT SO LAGGY
every time i do anything it laggs
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目前顯示第 1-11 則留言,共 11
cane 2019 年 5 月 27 日 上午 7:35 
ive been having this for a while its just so laggy and idk why i can play other maps but not this one
Solav 2019 年 7 月 20 日 下午 11:10 
true
conni (one of two buns) 2019 年 10 月 19 日 下午 5:03 
This is a very large and detailed map, so it's most likely because your computer can't handle it or you have a lot of addons.
BIG GUY 2020 年 6 月 24 日 下午 9:34 
My computer is beefy and it cannot run it, even without addons.
Mr.Foogle 2020 年 11 月 8 日 下午 7:08 
its probably the destructible tower and bridges
IzzyM 2020 年 12 月 12 日 下午 11:47 
it's probally 32-bit gmod? I was 32bit, but when i go to 64-bit i have 57 FPS. Go on chromium branch. There is a 64-bit.
Goyslop Machine 2020 年 12 月 19 日 下午 4:04 
Simple. you guys have ♥♥♥♥♥♥ rigs
Kim jong un 2021 年 4 月 9 日 上午 12:37 
it might be ur pc
LuciusXYZ 2022 年 7 月 28 日 上午 5:08 
Rocks in cave in the middle of the map (near storages, full of cardboard boxes) are making these lags, but there is no way to remove it without map editors
LuciusXYZ 2022 年 7 月 28 日 上午 5:27 
This is what causes so much lag:
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
Sergey Taboritsky 2022 年 8 月 23 日 上午 9:19 
In my oponion its the river that has bloody RDR2 levels of shader detail and movement. I think that because the winter version doesnt have a river and doesnt lag like this for me.
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