Garry's Mod

Garry's Mod

gm_balkans
cane 27 maj, 2019 @ 7:34
WHY IS IT SO LAGGY
every time i do anything it laggs
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cane 27 maj, 2019 @ 7:35 
ive been having this for a while its just so laggy and idk why i can play other maps but not this one
Solav 20 jul, 2019 @ 23:10 
true
This is a very large and detailed map, so it's most likely because your computer can't handle it or you have a lot of addons.
BIG GUY 24 jun, 2020 @ 21:34 
My computer is beefy and it cannot run it, even without addons.
Mr.Foogle 8 nov, 2020 @ 19:08 
its probably the destructible tower and bridges
IzzyM 12 dec, 2020 @ 23:47 
it's probally 32-bit gmod? I was 32bit, but when i go to 64-bit i have 57 FPS. Go on chromium branch. There is a 64-bit.
Goyslop Machine 19 dec, 2020 @ 16:04 
Simple. you guys have ♥♥♥♥♥♥ rigs
Kim jong un 9 apr, 2021 @ 0:37 
it might be ur pc
LuciusXYZ 28 jul, 2022 @ 5:08 
Rocks in cave in the middle of the map (near storages, full of cardboard boxes) are making these lags, but there is no way to remove it without map editors
LuciusXYZ 28 jul, 2022 @ 5:27 
This is what causes so much lag:
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
In my oponion its the river that has bloody RDR2 levels of shader detail and movement. I think that because the winter version doesnt have a river and doesnt lag like this for me.
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