Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Probably won't add them to every faction as I don't feel they fit with all factions' themes, but I can definitely give various types of mines to several of the factions which don't have any. Thanks for the suggestion.
Yeah, somthing between those 2 is what I was thinking... Make sure it turns slow enough to not be an OP antimissile/torp, and it should be good.
Mabye in the shape of the Manipulator, and high range but a low-ish healing rate?
IK terran already regens pretty fast, but y'know..
I can't think of somthing that wouldn't just be very bland, but I was thinking an alternate, strange weapon type that's just barely a side grade to the standard "defence lasers and big modulars" setup. Turret-mines? Idk....
Hm... I'll see if I can think of anything. Tink's kinda difficult to come up with ideas for, because it needs to be something which doesn't change the overall feel of the faction too much while still adding something interesting. Vanilla Tink has really pitiful weapon variety though, so most things which are actually worth adding would be too big a change to the faction. One thing I'm adding to them in the next update is a 360 degree pulse cannon base, but I'd definitely like to add something which isn't a modular cannon as well.
I'm kinda short on ideas for Tink though, so I'm open to ideas if anything comes to mind.
it might work for the modular cannon faction.
(no im not good with names)
Unfortunately, that isn't actually possible to do. The options available to modders are somewhat limited, and as far as I'm aware, there is no mechanic which would allow me to make a weapon which disables its shield upon firing.