Space Engineers

Space Engineers

Blarg's Ascent Cruise Control
 This topic has been pinned, so it's probably important
Blargmode  [developer] 28 Feb, 2018 @ 6:08am
Problems/Bugs
If you have any problems using this script, or have encountered any bugs, please write a post here and I'll try to help you.
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Showing 1-15 of 17 comments
Mellie 28 Feb, 2018 @ 8:14am 
Ehm Fix Your Description U Typed Wrong In Alot of Place Just pointing that out!
Blargmode  [developer] 28 Feb, 2018 @ 8:29am 
Here on the workshop or in the script?
Mellie 28 Feb, 2018 @ 10:03am 
Workshop Need Help?
Last edited by Mellie; 28 Feb, 2018 @ 10:03am
Blargmode  [developer] 28 Feb, 2018 @ 11:29am 
Wow, yeah I see what you mean. I pasted it into Word. I wonder why the spell check in the browser didn't catch it.
Thanks for pointing it out!
Mellie 28 Feb, 2018 @ 11:38am 
Np
Mr B. (Banned) 3 Mar, 2018 @ 10:27am 
Doesn't seem to be showing on LCDs. Ownership the same as the rest of the ship, and the tag put in the name.
Mr B. (Banned) 3 Mar, 2018 @ 11:47am 
Scratch that. SE was being odd.
Suskes 12 May, 2018 @ 2:35am 
Your script doensn't recognize my flight seat, I've been sitting in it for 30 min!
Mr B. (Banned) 12 May, 2018 @ 3:43am 
Originally posted by Suskes:
Your script doensn't recognize my flight seat, I've been sitting in it for 30 min!

All in same ownership? make sure you recompile it as well.
Suskes 19 May, 2018 @ 8:31am 
Originally posted by Mr B.:
Originally posted by Suskes:
Your script doensn't recognize my flight seat, I've been sitting in it for 30 min!

All in same ownership? make sure you recompile it as well.

I fixed it by using a diffrent programmable block, instead of a rotor mounted small programmable block.
Pounce 14 Oct, 2018 @ 6:34am 
Mods are all convience and placed in a way to not break anything if not there (nanite repair was on that i think)
I try it out with an pure vanilla world and see what happens, i had to kick my nanite factory already for crashiness
Andrew 5 Jun, 2019 @ 1:28pm 
It looks like we have the same problem. For some users, the ships slowly turn over when the script is running. But I could not reproduce it. https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1734527386/1642038749328939631/
Blargmode  [developer] 5 Jun, 2019 @ 4:18pm 
Originally posted by Andrew:
It looks like we have the same problem. For some users, the ships slowly turn over when the script is running. But I could not reproduce it. https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1734527386/1642038749328939631/

That is really strange. Like yours, mine does not touch the gyros. And like you said, there's no off axis thrust from thrusters (unless you have that mod).

The only reason I know for said behavior is if the ship has rotors, pistons, or wheels. But then the problem would appear even without the script.
Skallabjorn 29 Jul, 2019 @ 7:48pm 
cant get it to display on small block corner lcd's
Guinevere 3 May, 2021 @ 3:48pm 
Script is breaking for me atm, basically it shows the first "frame" of its setup text in the control panel upon loading it into the PB, but doesn't actually run. Then if I try the "reset" command, I get an error.
Video
BP
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