RimWorld

RimWorld

Meals On Wheels
Uuugggg  [developer] 14 Mar, 2018 @ 5:48pm
Bug Reports
Let's keep the comments clean, report bugs here!

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When submitting bugs
1) post debug log
2) be specific
3) don't be vague
4) post debug log
5) maybe explain why you think this mod is causing the problem

( I am honestly going to ignore things if I don't get these )
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Vague reports can only get the response " well, that doesn't happen here "

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The game produces log files. These are essential for debugging.

If you have HugsLib, press ctrl-F12 to upload logs

Or find logs here:
+ Windows: Steam/steamapps/common/Rimworld/RimWorld_Data/output_log.txt
+ Mac OS X: /Users/[Username]/Library/Logs/Unity/Player.log
+ Linux: Pass '-logfile /tmp/rimworld_log' to the RimWorld binary. It generates a log at that location.
And upload it all to pastebin.com or something
Last edited by Uuugggg; 5 Apr, 2018 @ 10:45pm
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Showing 1-9 of 9 comments
owenz 30 May, 2018 @ 10:24pm 
Greetings, meals on wheels keeps trying to forbid grass. It pop up with a complaint about 20 times in 10 mins about it.

{LINK REMOVED}
Uuugggg  [developer] 31 May, 2018 @ 8:36am 
This is true. Let's kill that pointless warning
svdfold 23 Apr, 2019 @ 9:05am 
After several hours, I found out that exactly this mod makes forbidden packaged meals (dropped to pirates during the siege) allowed to colonists. So that's causing colonists to rush into pirate siege camp to grab the meals... Also it probably makes unforbidden insect jelly allowed, however I haven't tested it out yet...


Log>>>
{LINK REMOVED}


Save>>>
https://drive.google.com/open?id=15hTg2qP0AUG2Tsl7apg1CVces07C6PJx
svdfold 23 Apr, 2019 @ 9:06am 
It seems that Steam is deleting the log link...

Here it goes>>>

https:// /git. io /fj3Mr
avil 15 Jun, 2019 @ 3:11pm 
Hey. Found out that that mod causes non-player factions to unforbid food when they eat it (siegers unforbid packed meals, insects unforbid jelly). That causes player pawns to try and fetch unforbidden things, trying to get through middle of hostile base.
Uuugggg  [developer] 17 Jun, 2019 @ 7:43pm 
Yknow somehow I missed that previous report but this is fixed in a moment.
I've been using this mod for at least a month or two. All in a sudden today, my pawns starting to prioritizing grabbing meals from each other's inventory instead of grabbing things in the kitchen first. The worst part is with animal tamers. My tamer will work all the way across the map to try to tame a target on to drop the meal in the very end of his journey, and walked back to grab another meal for taming, while the other pawn will walk all the way for the dropped meal to eat. It seems like a few others having same issues in the comment section.
Uuugggg  [developer] 18 Nov, 2019 @ 7:24am 
Yea enough people have mentioned this, so something's up. But I can't do anything without more details or a repeatable test.

My code is written pretty clearly to only do anything if no food is found normally. So all I can say is /shrug
Jukecalla 16 Nov, 2022 @ 7:59pm 
with the new (unstable build update at the moment) 1.4 update, all colonists & colony animals are unable to find food to eat when hungry, requiring you to force them to eat
checked the console and errors are coughed up every moment; the issue is gone with this mod present

logs are here: https://gist.github.com/71c74e104609ebac271371d2babb2311
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