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Raportează o problemă de traducere
My custom packs work fine. But, at the end game, my achievements aren't always saved. It's random. Do you know a way to force the save, with a code, or function?
thx for your time
By default, the data is saved when the game ends. Are you trying to trigger something when the game ends or when a wave ends?
Here, you can see that I don't use the function "addProgress()"
//////////////////////////////////////
function Timer() {
while (i<6)
{
achievements.Progress = default.experienceTot; [/b]
if (achievements.Progress >= achievements.maxProgress && achievements.Completed == 0)
{
Controller(Owner).Pawn.PlaySound( Sound'KF_InterfaceSnd.PerkAchieved',,1.0,,600.f);
if (i==0) {achievementCompleted(ExpIndex.LEVEL_B);}
if (i==1) {achievementCompleted(ExpIndex.LEVEL_C);}
if (i==2) {achievementCompleted(ExpIndex.LEVEL_D);}
if (i==3) {achievementCompleted(ExpIndex.LEVEL_E);}
if (i==4) {achievementCompleted(ExpIndex.LEVEL_F);}
if (i==5) {achievementCompleted(ExpIndex.LEVEL_G);}
}
i++ ;
}
}
///////////////////////////////////
Is it a problem?
thx for your answer
I didn't change anything to the saving in the last update. However, saving can be buggy if you are hosting a listen server or playing solo. If the host leaves the game before it officially ends, then achievement progress won't save. Everything works fine on a dedicated server.
http://forums.tripwireinteractive.com/showthread.php?t=43484