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One way to think of the mod is that, for each object, there are three states:
1. If the quantity is between the minimum and maximum (inclusive), then do not do anything.
2. If there are fewer than the minimum, pull from inventories that have more than their minimum until met, in ascending priority order.
3. If there are more than the maximum, push into inventories that have less than their maximum, in descending priority order.
I suspect that your smithy has either a general reject policy or you have placed more items in the smithy than the rules allow. If you really do want the rules in place and do not want to have complex rules to allow these repairs, simply disable them while you want to do repairs.
the forge, was not in the network, but the metal, and wood, both disappeared, and went to the resources storage. Ill try to duplicate, with a much simplified network.
I tried the general reject, and all my stuff went out to dinos :) Ill get the hang of this.
I was actually kicking around the idea of learning ARK Modding, to write one called "Loadout" In which there was a 2 part chest next to the door, Dump whatever you have in the left side, and find a perfectly balances set of arrows, canteen, food, full flack, full gilly, ect, whatever you wanted to carry everytime you left home... I think Ill be able to do this, with your wonderful mod instead :)
Without more details, it is difficult to say why things move as you describe. Remember that rules and priorities in other containers can actually cause items to be moved in and out of a container, even if it has only the most basic of rules.
Here is a forge example:
1. Set up a storage box with overall "Reject" and then "Metal" of 0 (min) / 25 (max) in network Forge.
2. Set up a storage box with overall "Reject" and then "Sparkpowder" of 0/25 in network Forge.
3. Set up a storage box with overall "Reject" and then "Metal Ingot" of 0/25 in network Forge.
4. Set up the forge with overall "Reject" and then "Metal" of 1/1, "Sparkpowder" of 1/1 in network Forge.
Wait a bit and you will see one stack of metal and sparkpowder added to the forge. Once you light the forge, new ingots will be transferred out while sparkpowder and metal will transfer in. Another feature is that as long as the forge continues to craft new ingots, ICS will continue to transfer resources even if you are not nearby.
Usually, the forge will stop once the metal is exhausted.
Now, I plan to add my gathering animals, all set to reject, one grinder, set to accept all, and then individual storage boxes for resource types (thatch and wood in one) Ill add none of the crafting stations, as they can use the s+ to autopull what I need. all those stupid cloth shirts, and picks that I bring back from a meat run, Ill grind, and the winds of the gods will put the mats away AUTOMATICLY!
Ill let you know if I get anything odd this time, but Again, I love the mod, thank you!
Im working on the "IntakeNetwork" side of things, It works great, to sort out the loots, and mats, I cant thank you enough again, so please don't think I am criticizing, just trying to understand the systems logic.
Im having an odd behavior, which leads me to ask what the scale on your (Priority) field is, 0 highest, or 9 highest, as in if I have two boxes, one set for resources (all) one for sparkpowder only, Why does it not move sparkpowder, to the second box? I have tried setting it to a priority 2, and waited, no change.
I setup a rule to send all consumable-meat to the feeding trough, I set another, to send raw prime, to a campfire.. both priority 1, nothing appears in campfire. I change the raw prime, for the campfire, to priority 9, nothing happens, priority 0, nothing appears, Can you tell me what I may have wrong? and yes, Im waiting 100 seconds, on the clock, each time I set the rule, both with inventory window open, and closed.
As a side question, It never moves the electronics from the grinder, do you know how to find out what category they are in? (and in general, what cat any item is in?)
Thank you very much.
AArd
The design is such that, given all other conditions being equal, the inventory with the highest priority will fill first. But this only applies if all other conditions are equal.
For example: If both targets have a minimum of zero and have a maximum greater than their current inventory, then the one with the highest priority will be pushed to first.
Also specific rules are always higher than generic ones. For example the item "Prime Meat" is higher than the category "Consumables-Meat".
Note that once the meat has been pushed, it will not pull it back to another target.
To identify the folder, click on the ? to the left of the item in the right hand list. There will sometimes be two or more of an item listed, depending on which maps/mods/dlc you are running.
Yes, 9 is highest.