Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

BFE Enhanced
Broken Spawns Report and Other Stuff
Coop on Serious with extra enemies enabled

[Summer in Cairo]

- Kills 205 / 205
- Secrets 22 / 22

Found a glitch on Secret Arc de Triomphe where the spawned enemies can't seem to reach you if you go towards the exit, they simply go near the Ramses statue and then start to wander off. Its like an invisible wall that prevents them from reaching you.

[Into the Spider's Nest]

- Kills 273 / 273
- Secrets 11 / 11

Suggestion: Make the enemies that break the wall count as kills and to the score. Feels strange to kill them and not getting score.

[Broken Wings]

- Kills 593 / 593
- Secrets 18 / 18

Nothing to report on this level.

[No Place to Hide]

- Kills 312 / 312
- Secrets 11 / 11

Found this texture bug at the Laser secret.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3307945984

[Under the Iron Cloud]

- Kills 627 / 627
- Secrets 16 / 16

Another visual bug, this one has missing plants or foliage. After you go under the bridge.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3307946004

[The Silent Riddler]

- Kills 725 / 725
- Secrets 14 / 14

Visual bug after the Sirian hologram room. The wall on the right seems to have the texture missing, if you approach it it becomes visible.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3307971441

[Unearthing the Sun]

- Kills 626 / 626
- Secrets 12 / 12

Visual bug with the light on certain weapons, for example the Minigun is pitch black same with Devastator. Its even more obvious when you go near those light sources. (Lamps)

[The Dark Bride]

- Kills 1170 / 1170
- Secrets 11 / 11

Nothing to report here chief !

[The Power of the Underworld]

- Kills 941 / 941
- Secrets 11 / 11

All Kleer ! That was me making a Kleer pun by the way !

[Gathering of the Gods]

- Kills 466 / 466
- Secrets 9 / 9

All good.

[Together Forever]

- Kills 1053 / 1053
- Secrets 12 /12

[Born Again]

- Kills 715 / 715
- Secrets 7 / 7

All good on this level.

[Lost Temples of Nubia]

- Kills 1102 / 1102
- Secrets 7 / 7

All good here chief !
Last edited by Tayzor Azul; 18 Aug, 2024 @ 4:20am
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Showing 1-6 of 6 comments
Biomechanoid  [developer] 12 Aug, 2024 @ 7:12pm 
Those visual bugs should be easy to fix. I'll think about making those enemies in Into the Spider's Nest count towards the killcount.
Last edited by Biomechanoid; 12 Aug, 2024 @ 7:14pm
Biomechanoid  [developer] 12 Aug, 2024 @ 9:59pm 
Oh wow, I thought I had modified something accidentally when I was checking out that texture bug in No Place to Hide but it turns out its how the model was in the original SS3 release too. Very easy to fix but I still can't believe I haven't noticed it until now.
Biomechanoid  [developer] 12 Aug, 2024 @ 10:21pm 
I can't seem to replicate that visual bug you're having in The Silent Riddler. Those walls are appearing fine for me in the editor and in the editor's simulation mode. Do you have a video of the bug in action?
Tayzor Azul 13 Aug, 2024 @ 9:37am 
Originally posted by Biomechanoid:
I can't seem to replicate that visual bug you're having in The Silent Riddler. Those walls are appearing fine for me in the editor and in the editor's simulation mode. Do you have a video of the bug in action?
In the Editor its fine as well only in non modded version it does this. Max settings.
Wall disappears when you to far, and when you close it pops back to normal. Don't know if this is a graphical glitch from the engine or my PC. This is the only place that does this, I know others have this bug too.
Biomechanoid  [developer] 13 Aug, 2024 @ 3:28pm 
Originally posted by Tayzor Azul:
In the Editor its fine as well only in non modded version it does this. Max settings.Wall disappears when you to far, and when you close it pops back to normal. Don't know if this is a graphical glitch from the engine or my PC. This is the only place that does this, I know others have this bug too.

Hmmm, did you check if there were any mods that modified those files? If the files are highlighted in green in the editor, then they are modified.

Originally posted by Tayzor Azul:
Another visual bug, this one has missing plants or foliage. After you go under the bridge.

The plants are there for me when I checked, well except for one which I have now fixed. They are destructible so they might've gotten destroyed from enemy projectiles before you got there.

Originally posted by Tayzor Azul:
Visual bug with the light on certain weapons, for example the Minigun is pitch black same with Devastator. Its even more obvious when you go near those light sources. (Lamps)

That's a drawback for using the fast light entities. I couldn't get pre-baked omni lights to work in the map at the time so I resorted to using fast lights. If I had placed a bunch of dynamic omni light entities instead, then the performance for the level would have dropped significantly.
Biomechanoid  [developer] 14 Aug, 2024 @ 5:32pm 
Originally posted by Tayzor Azul:
Found a glitch on Secret Arc de Triomphe where the spawned enemies can't seem to reach you if you go towards the exit, they simply go near the Ramses statue and then start to wander off. Its like an invisible wall that prevents them from reaching you.

Fixed. Had to enable the "ignored by navigation" flag on a few objects and rebaked the navigation afterwards. The fix will be included in the next update.
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Showing 1-6 of 6 comments
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