Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wall disappears when you to far, and when you close it pops back to normal. Don't know if this is a graphical glitch from the engine or my PC. This is the only place that does this, I know others have this bug too.
Hmmm, did you check if there were any mods that modified those files? If the files are highlighted in green in the editor, then they are modified.
The plants are there for me when I checked, well except for one which I have now fixed. They are destructible so they might've gotten destroyed from enemy projectiles before you got there.
That's a drawback for using the fast light entities. I couldn't get pre-baked omni lights to work in the map at the time so I resorted to using fast lights. If I had placed a bunch of dynamic omni light entities instead, then the performance for the level would have dropped significantly.
Fixed. Had to enable the "ignored by navigation" flag on a few objects and rebaked the navigation afterwards. The fix will be included in the next update.