Stellaris

Stellaris

Gwen's Drawbacks and Challenges
 This topic has been pinned, so it's probably important
GwenBlanketSpecter  [developer] 25 Mar, 2018 @ 5:21am
Bugs , Feedback, and Suggestions
Bugs , Feedback, and Suggestions
Last edited by GwenBlanketSpecter; 26 Mar, 2018 @ 7:35pm
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AlienFromBeyond 29 Mar, 2018 @ 6:04pm 
You have to wait the usual 20 years before reforming government even at the start of the game, so the +250 starting influence to reform and take advantage of the bonus civic slots you get isn't really performing that function right now.

Bunch of broken localization for Agoraphobic and Claustrophobic, various shipsize build speed mult modifiers like for science, constructors, titans, and military station large (ion cannons?).

Fearless is pretty meh, because increased max rivals is pretty trash now (requires adjacency and being close enough in power to you). Increased influence from rivalries would be much better.

The agricultural buildings for Spaceborn aren't localized, and it feels kind of weird that you can't realistically build and colonize more habitats. Not to mention the insane building cost increase means improving your starting habitat is basically impossible. I also don't like that they all use the same graphics instead of the monument looking thing instead of being based on the vanilla habitat buildings for looks. Don't understand the point of the unique Habitat Administration, as the vanilla one is still buildable (remember it costs nothing so no amount of increase will prevent that, just takes 940 days is all).
GwenBlanketSpecter  [developer] 29 Mar, 2018 @ 6:43pm 
thanks for your feed back.

I was trying to set them up to be able to apply modifiers that habitats don't normally get to use otherwise some civics wouldn't be useful at all. That is why I went with trying to set up my own buildings but I made a localization mistake and forgot to make them read the names . I'll try to look into other options to allow the government reforming but am not sure right now how to do it. I just thought it nifty you could give bonus civics with negative civics and felt it would be a fun addition.
AlienFromBeyond 29 Mar, 2018 @ 7:11pm 
Oh having a drawbacks type system in civics for bonus slots is definitely cool, it's just really unfortunate that it doesn't work in species creation and has a 20 in-game year delay for the workaround. I don't recall there being a way to shorten/remove the government reform cooldown, so good luck on trying to find a better method for that!
GwenBlanketSpecter  [developer] 29 Mar, 2018 @ 7:34pm 
gonna see what I can do. worst case senario I might be able to give a 20 year modifier that negates the penalties until you can reform.
GwenBlanketSpecter  [developer] 29 Mar, 2018 @ 8:25pm 
f I can't find a good enough work around I might just split the challenges off and figure a way to get the drawbacks working. I'll also make it so the custom habitat buildings can be properly constructed so they you can get the unity bonuses with them. would suck if you couldn't if you had the unity civics for strongholds and farms
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