Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

The Aielund Saga Enhanced Edition
Savant  [developer] 16 Apr, 2018 @ 5:10pm
Technical Issues
Having problems while playing the mod? Talk about it here!
< >
Showing 1-15 of 162 comments
Jinx 16 Apr, 2018 @ 9:12pm 
What rules was changed? Sometimes it is hard to plan character without this knowledge.
Changes i noticed so far:
1. Spell Darkness wont work.
2. Improved invisibility work as pnp. I got Trickery domain for this spell and its useless because almost every hard enemy has true sight.
3. Heal and Harm work as 3.5.
4. Stone skin don't give DR, but give Critical Hit Immunity (wtf?)
teh spikey 17 Apr, 2018 @ 12:34pm 
Reposting this here because I ran into this issue on my 2nd playthrough

In Act 1, if the mayor of Bracksford won't let you go east after clearing the Calespur Ranges and Culdeny, you can fix the issue with the console

Open the console with ~
DebugMode 1
dm_setvarint rangers 4 (then click on your character)
DebugMode 0
Savant  [developer] 17 Apr, 2018 @ 4:09pm 
Rule changes in the magic system are part of the Enhanced Magic System hak. Look in your hak directory and you'll see an EMS.txt file with a full list of changes and why.
Last edited by Savant; 17 Apr, 2018 @ 4:10pm
Stuck at the end of the Siege of Fort Highmarch, Ironlord is dead and encountered a few glitches.

1: When I went to talk to the king after the siege, a dialogue would pop up with Nellise interjecting about it being strange that a human could be that old, and the dialogue ended abruptly. Walked far enough away and told Nelisse to stay put and tried talking again, fixed it.
2: After getting past that, the king tells you to speak to Terinus, but when I speak with Terinus, he continues insisting that he is too tired and to go speak with the king. Reloaded game, rested at the inn, still insists he's too tired. Any fixes?
Mythos 18 Apr, 2018 @ 6:53pm 
Found a bit of a glitch in Act 4. When I talked to Robert after the (averted) battle at Bracksworth, he told me that he wouldn't join me because my party was full. That seemed odd,
since the old two-companion limit had been removed in all the previous acts so far, so I tried kicking out Nellise, asking him to join, then asking Nellise to join back up. Worked perfectly and I've got all three companions. I'm guessing that that one party-size check slipped under the radar. Not really a high-priority bug, since it's easy enough to get around, but I figured you might want to know.
Originally posted by ya boi cheeseweiner2005:
Stuck at the end of the Siege of Fort Highmarch, Ironlord is dead and encountered a few glitches.

1: When I went to talk to the king after the siege, a dialogue would pop up with Nellise interjecting about it being strange that a human could be that old, and the dialogue ended abruptly. Walked far enough away and told Nelisse to stay put and tried talking again, fixed it.
2: After getting past that, the king tells you to speak to Terinus, but when I speak with Terinus, he continues insisting that he is too tired and to go speak with the king. Reloaded game, rested at the inn, still insists he's too tired. Any fixes?

Okay so, apparently Criosa was both dead AND in a different area of the map (area between the desert village and Highmarch). Maybe this could be contributing, but another glitch seems to be in the way: whenever I go to the mountain pass between the desert village and Highmarch, the loading point back to Highmarch from the pass is nonexistant.
Okay, so apparently if you stand in the area the loading point is for long enough it pops up. However, my combat log is being flooded with messages akin to "ai command flooded" and listing every NPC in Fort Highmarch with some variable numbers next to their names.
Last edited by deplorable gollompus; 18 Apr, 2018 @ 8:41pm
PineappleOfDoom 19 Apr, 2018 @ 2:50am 
(Reposted here because it's meant to be here.) I can't progress through the East Gate, same as the other commenter a few pages back on the main page. This is straight after 'failing' the Conspiracy quest (On purpose) in Culdeny. The Mayor gives me no options to progress. Only "Greetings. What news?" And yes, I have finished the quests for the Rangers, Armin simply thanks me for helping. Great campaign so far though.

I should also note I already tried teh spikey's suggestion, It didn't work. Same results.
Savant  [developer] 19 Apr, 2018 @ 8:52pm 
Ah, I can fix that issue with Robert not wanting to join at that point in the mod (there's probaly an old script in there I need to remove).

Seeing more people have issue with getting through the east gate of Bracksford - The scripting seems solid but it's probably an EE thing, so I'm going to put in some failsafes to make sure that fires properly.

NWN has always had an issue where a henchman is within range to be recognised in a conversation script, yet too far away to actually join the conversation. I'll poke Beamdog about this and see if we can get that fixed.
PineappleOfDoom 21 Apr, 2018 @ 6:37am 
Savant, what command should I use (If any) to continue the game considering dm_setvarint rangers 4 didn't work.
rpharper2009 22 Apr, 2018 @ 8:21pm 
I am having issure where I play the game for awhile, then I go to load a save and I get a missing tlk file, game won't load, and I cannot start a new module. Have to un subscribe then resubscribe to get things working again. Argh!
Savant  [developer] 22 Apr, 2018 @ 9:53pm 
LSdoom, um... weird that didn't work, given that the convo with Olaf is looking for 'rangers' to be above 2 on your PC to allow you to proceed. Spawn in the key for the east gate with dm_spawnitem east_key and just go through it yourself. It should be fine :)
Playing act II on Linux I get an error that the ship-interior.hak is missing. When I look into the workshop directory I can see that it exists but with a capital I. Linux is case sensitive in the file system. I fixed it by make in a symbolic link.

andreas@andreas-UX305FA:~/.steam/steam/steamapps/workshop/content/704450/1342401238/hak$ ls -latr | grep shi
-rwxrwxr-x 1 andreas andreas 6890876 april 17 16:27 ship-Interior.hak
lrwxrwxrwx 1 andreas andreas 17 april 23 12:51 ship-interior.hak -> ship-Interior.hak
andreas@andreas-UX305FA:~/.steam/steam/steamapps/workshop/content/704450/1342401238/hak$

Savant  [developer] 23 Apr, 2018 @ 3:33pm 
Okay I'll fix that for the next update :)
syptis 25 Apr, 2018 @ 4:00pm 
theives guild wont show up in market plae sewers...idk what to do
Memento Mori 26 Apr, 2018 @ 6:12pm 
Originally posted by syptis:
theives guild wont show up in market plae sewers...idk what to do
You need to find 'tracks' on the ground.



Issue on Act 2: Upon seeking Desmond for the golden dragon, it doesn't work. If approached a second version appears on the summoning circle and he talks like you've already done whatever you're supposed... to have done.
Last edited by Memento Mori; 26 Apr, 2018 @ 6:13pm
< >
Showing 1-15 of 162 comments
Per page: 1530 50