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aside from that I would love to see some voidwoken forms like the bat and deep ones.(I wouldnt lock the bat or deep one behind quests but I would lock the werewolf and white death behind there respective quests as well as giving them higher skill requirements to prevent them being used straight away as both the mordus fight and the werewolf fight are in act 2)
I hope I'm not sounding demanding or rude as these are just suggestions.I can come across as rude sometimes when I don't mean too :(
another idea would be a form costing 3 source points thats the Source Titan at the end of the Nameless isle story.no clue what to use as skills.
the white death form/Mordus'Akim idea I had would be about mind control with a single target mindcontrol that can maybe penetrate armor(probaly too op)?along with some telepotation/battlefield control style of skills, the mordus hammer skill(its pretty much a renamed battle stomp skill already in the game that the boss uses) and maybe a mind control aoe (that is resisted by magic armor).
Is there a way to silence without taking away these abilities?
My limited testing puts the current balance pretty good, if not a bit behind traditional 'roles' (i.e. my generic knight with only base game skills survives as much and has more variety of skills and debuffs/damage than a troll or bear). But, the knight also can't be a water elemental, so I understand silencing abilities that are outside polymorphing, just hoped it could be completed differently - like the enrage skill.