Divinity: Original Sin 2

Divinity: Original Sin 2

Shapeshifting
 This topic has been pinned, so it's probably important
Feenex  [developer] 31 Mar, 2018 @ 10:14am
Bug Reports
Please report all bugs you find here.
< >
Showing 1-15 of 18 comments
Grongon 6 May, 2018 @ 3:13pm 
The terrify abillity for werewolf and wolf form seems to pierce magic armor but then have no actual effect. (The enemies act as normal)
Phoenix 8 May, 2018 @ 2:34pm 
After using (and then leaving) Spider Form, my character gets stuck with the "spider skin" buff permenantly, I eventually found I could remove it by casting another "skin" spell from polymorphing like Icy Skin to overwrite it. This was using the infinite duration addon.

Meanwhile Troll Blood does get removed properly when cleansing Troll Shape, so I imagine it would be an easy fix.



Not sure if this one is fixable but after getting hit with an attribute reducing status (e.g. disease) the game will sometimes recalculate your stats the same way changing gear does and therefore unmemorize everything that requires any of the skills reduced by 30, making them unusable for the rest of the fight and having to put everything back after the fight.

I'm not entirely sure why disease would cause the game to re-check requirements but shapeshifts don't even though they both reduce stats, maybe only attributes (e.g. strength) cause it but not skill reductions


I can also vouch for the wolf terrify not working as mentioned above, it seems to have no affect on their AI like the Inner Demon terrify does. I had assumed this to be an incompatibility with the "Improved Charm" mod but hadn't had a chance to re-test it since disabling that mod.
Feenex  [developer] 8 May, 2018 @ 7:25pm 
Hey guys, thank you so much for the feedback. I’m not sure what’s going on with the howl - the engine doesn’t like a custom fear, so I may revert it to a stun again.
The statuses are an easy fix - simply an oversight. I’ll fix them next patch.
The stats change.. will take some time, but I’ll look into it.
Phoenix 8 May, 2018 @ 8:48pm 
No problem, love the mod so far.

One small thing I forgot that may or may not be an oversight, some abilities scale off of Int instead of your equipped weapon attribute, in particular the beetle meteor shower type ability and I think the frog may have had one too. It seems a little strange the supernova ability scales off of Str/Fin but the meteor was always Int based.

I think every other form ability I've seen so far has used the right attribute but I haven't unlocked the final tier forms yet.
Grongon 12 May, 2018 @ 9:21am 
Thanks for all your work! Lord knows I wanted a werewolf but was too lazy to do it myself.
Shintax 13 May, 2018 @ 7:59am 
Crocify did not get rid of some thing like decay f.e.
Phoenix 13 May, 2018 @ 2:24pm 
Unfortunately Poisonous Skin is still persisting after leaving Spider Form for me, specifically with the infinite duration addon. I tried removing it briefly and going back to the normal version and it is getting removed there (never tried pre-patch) so I guess it is an issue specifically with the addon.

Troll Blood WAS being properly removed before and after the patch however.


I would also reccomend possibly reducing the memory cost of Cleanse Form to 0 (to make it innate like Spirit Vision) at least specifically with the infinite durtation mod, reason being the spellbook page acts very strangely in response to temporary skills that have a memory cost, it will awkwardly force itself into your memorized spell list temporarily even if it puts you at e.g. 21/20 slots and doesn't always dissapear immediately after the ability is lost, it seems to wait until it is off cooldown before dissapearing.

It acts even weirder when you already have cleanse form actually known from a book and not just have it temporarily granted. When I first switched to the infinite duration version I wound up just loading the save with both mods disabled, saving, and then re-enabling them to purge cleanse form from my book lmao.
Feenex  [developer] 15 May, 2018 @ 7:56am 
@Phoenix Thanks a ton for your feedback, it's helping me nail down a bunch of bugs. I've just patched the Infinite Duration add-on to correctly cleanse Posion Skin, as well as reducing the memory cost of Cleanse Form to 0. It should work properly now, but you'll need to update your download. Let me know if there's still any issues with that.
Phoenix 26 May, 2018 @ 1:59am 
Update on the skills being unmemorized issue: I think the culprit may actualy be the skill "Bull Horns" (or possibly other similar skills) after all. Though stat debuffs may not be off the hook either but I honestly don't think I've been hit by one in a very long time.

I haven't had the 'ol "every non summoning/polymorphing skill being unmemorized" trick pulled on me in quite a few play sessions, until today it happened again several times. It just occured to me that I had also begun using Bull Horns again around the same time this started happening, specifically I think Bull Horns expiring was causing it.

My best guess is whenever you lose access to a temporary ability (in this case Bull Rush) it causes the game to go through and re-check requirements on all memorized abilities for some reason.
Last edited by Phoenix; 26 May, 2018 @ 2:03am
Phoenix 28 May, 2018 @ 2:44pm 
Couple more things I found last night:

Dragon's fear ability and flight always as well as the voidworm's burrow always scale off strength instead of the equipped weapon attribute.

Astral Deer doesn't actually reduce warfare to 0 so I was able to use regular warfare skills during it. Might be more similar cases I'll have to test next time I play.
Jame 13 Aug, 2018 @ 5:25am 
So im not sure if im the only one who encountered this problem, In Reapers Coast, When talking to the God after rescueing the Mesitr I have been unable to click to talk to the god in the scene where you are in your soul. I Was unable to get out of that scene, what i had to end up doing was doing some save file editing to make my race Human instead of werewolf, and the game continued normally, im not sure what was up with this. Also the God was named Mysterious Stranger. If that has any use as to figure out why.
Feenex  [developer] 14 Aug, 2018 @ 12:02am 
@Jame Thanks for the heads up! I've done a bit of work, and I think I managed to make it function correctly now. If you get the chance to test it out, let me know, please.
Mixcoatl 15 Aug, 2018 @ 12:22pm 
Getting a message at the start of a campaign:

"We were unable to create a working story. Your add-on setup might be invalid. The game will continue with the story from the main adventure."

I only have this mod loaded.
Feenex  [developer] 15 Aug, 2018 @ 10:09pm 
@John Smith Hm, it seems the fix has some consequences. I'll see what I can do about getting that corrected.
Are you still able to play through the campaign, despite the message?
Mixcoatl 16 Aug, 2018 @ 5:09am 
Haven't tried much since I was planning to use other mods as well, the mod was still loaded since I could access the starting spells, so it might be working when I have just this mod enabled.
Things get weird when using other mods, I will try to do some testing of my own about that.
< >
Showing 1-15 of 18 comments
Per page: 1530 50