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Meanwhile Troll Blood does get removed properly when cleansing Troll Shape, so I imagine it would be an easy fix.
Not sure if this one is fixable but after getting hit with an attribute reducing status (e.g. disease) the game will sometimes recalculate your stats the same way changing gear does and therefore unmemorize everything that requires any of the skills reduced by 30, making them unusable for the rest of the fight and having to put everything back after the fight.
I'm not entirely sure why disease would cause the game to re-check requirements but shapeshifts don't even though they both reduce stats, maybe only attributes (e.g. strength) cause it but not skill reductions
I can also vouch for the wolf terrify not working as mentioned above, it seems to have no affect on their AI like the Inner Demon terrify does. I had assumed this to be an incompatibility with the "Improved Charm" mod but hadn't had a chance to re-test it since disabling that mod.
The statuses are an easy fix - simply an oversight. I’ll fix them next patch.
The stats change.. will take some time, but I’ll look into it.
One small thing I forgot that may or may not be an oversight, some abilities scale off of Int instead of your equipped weapon attribute, in particular the beetle meteor shower type ability and I think the frog may have had one too. It seems a little strange the supernova ability scales off of Str/Fin but the meteor was always Int based.
I think every other form ability I've seen so far has used the right attribute but I haven't unlocked the final tier forms yet.
Troll Blood WAS being properly removed before and after the patch however.
I would also reccomend possibly reducing the memory cost of Cleanse Form to 0 (to make it innate like Spirit Vision) at least specifically with the infinite durtation mod, reason being the spellbook page acts very strangely in response to temporary skills that have a memory cost, it will awkwardly force itself into your memorized spell list temporarily even if it puts you at e.g. 21/20 slots and doesn't always dissapear immediately after the ability is lost, it seems to wait until it is off cooldown before dissapearing.
It acts even weirder when you already have cleanse form actually known from a book and not just have it temporarily granted. When I first switched to the infinite duration version I wound up just loading the save with both mods disabled, saving, and then re-enabling them to purge cleanse form from my book lmao.
I haven't had the 'ol "every non summoning/polymorphing skill being unmemorized" trick pulled on me in quite a few play sessions, until today it happened again several times. It just occured to me that I had also begun using Bull Horns again around the same time this started happening, specifically I think Bull Horns expiring was causing it.
My best guess is whenever you lose access to a temporary ability (in this case Bull Rush) it causes the game to go through and re-check requirements on all memorized abilities for some reason.
Dragon's fear ability and flight always as well as the voidworm's burrow always scale off strength instead of the equipped weapon attribute.
Astral Deer doesn't actually reduce warfare to 0 so I was able to use regular warfare skills during it. Might be more similar cases I'll have to test next time I play.
"We were unable to create a working story. Your add-on setup might be invalid. The game will continue with the story from the main adventure."
I only have this mod loaded.
Are you still able to play through the campaign, despite the message?
Things get weird when using other mods, I will try to do some testing of my own about that.