Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've downloaded all your addons and I've found that 2 of them render the TFA-VOX menu unusable:
When I disabled both, the TFA-VOX menu worked as expected. I'll put the names of those addons in the description.
I'm gonna check what did the creators of SCars and the Zombie do within their code and see if I can come up with a workaround. It's possible that I'll change the way the TFA-VOX menu loads.
To reproduce: Select a custom hand model of a different playermodel then type kill in console.
"Draconic has it's own setting to disable hand replacement (selecting the big red X) Which I have selected, so it should not be touching the hands." Try disabling that setting.
Apart from that, it's possible that you've enabled "Only apply playermodels on respawn" in Black Autumn's settings menu, which effectively applys your PM and hands every time you respawn.
You can enable "Keep custom hands permanently equipped" too. If you do that, your custom hands will never be replaced.
Issue is definitely Draconic Base, Disabling the addon entirely makes the issue go away.
Selecting the big red X DOES disable that functionality of the addon, at least it is supposed to.
I'll let the creator of Draconic Base know also since the issue is mostly related to his.
I have more steps for you to try and reproduce:
1. Click Draconic base in the "C" menu.
2. In the Playermodel tab, select the "hands" tab.
3. Click the big red X and click apply underneath the playermodel preview.
4. In your playermodel selector, select a playermodel, click apply, and click hands.
5. Select a different playermodel's hands and press apply.
6. type kill in console.
The hands should reset back to default, regardless if "Keep custom hands permanently equipped" is checked or not.
The issue with the "Big red X" is definitely on my fault, and I'll be fixing that. However the link above is one other thing someone reported to me which is not something I believe I can do anything about. Please do correct me if I'm wrong, but if I am not would you please consider what's mentioned in the github post above?
Could you make a simple function that I can call server-side, like drc_refreshcsents(ply)?
Another idea, workaround to make all PM selectors compatible:
Sadly a solution like this does not seem to work, possibly because they're clientside entities and all of this runs in the client realm. Through some other outside the box thinking though I did realize "wait, why don't I just check if the model doesn't match and force remove it if it doesn't since it just makes a new one anyways?"
So yeah, nothing to worry about there now; apologies for not realizing the better solution sooner and thinking it was on you to deal with. I try to keep my base as friendly and compatible as I possibly can to avoid others having to worry about its existence.